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  1. #35
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    What? No. That's backward. Glare's higher potency means there's a greater opportunity cost when WHM uses a GCD heal. Lilies mitigate most of that loss, but not all of it. WHM's ONLY damage neutral weave space is Dia (unless you Swiftcast your next Glare as one of those weaves). SCH has this problem as well, but its lossy weaving is at least on demand.

    The job is designed in a way that punishes you for being skilled at playing it. I don't think it's just my personal opinion that RPG classes should be designed to get more fun the more you improve with playing them. I don't know how many ways I can explain that WHM's design forces a skilled player to fight off its weaknesses instead of playing to strengths.
    So playing optimally whm would be smth like, you gain a lily every other cast of glare, you can store up to five, six maybe more lilies and when you use 3 of them you gain access to 1200 potency misery. No damage loss, movement available on-demand, healing available on-demand, weaving available on-demand with no damage loss. Would you call that a balanced role though? As far as I know, the devs had the greatest trouble balancing ast because it has all of that.

    Edit: Tbh, now that I think about it doesn't sound too bad but I still think that it won't be balanced if the potencies remain the same.
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    Last edited by Roeshel; 07-06-2021 at 10:32 PM.