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  1. #51
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Roeshel View Post
    Putting regen and asylum is all you need for your tank to be sustained in a big pull. Even if the mobs are not dead by the time asylum and regen runs out you just reapply regen, use tetra and benison and continue with the spam, only 140 potency lost. You have 400 bonus dmg potency from assize so you still win against ast. WHM has stronger damage output than ast at the current level 80 dungeon content. And I just checked for ala mhigo from stromblood. White mages just deal more damage because they have good sustain.
    FWIW in dungeons at high levels AST is stupidly powerful because they can change sects between pulls and their shields stack.

    Go Nocturnal
    >Aspected Benific (Shield), Crit is possible
    >Celestial Opposition (Shield)
    >Swap to Diurnal
    > Celestial Intersection (Shield)
    > Put down Earthly Star

    Proceed to Gravity Spam now that your tank is shielded for half of their total HP.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #52
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    FWIW in dungeons at high levels AST is stupidly powerful because they can change sects between pulls and their shields stack.

    Go Nocturnal
    >Aspected Benific (Shield), Crit is possible
    >Celestial Opposition (Shield)
    >Swap to Diurnal
    > Celestial Intersection (Shield)
    > Put down Earthly Star

    Proceed to Gravity Spam now that your tank is shielded for half of their total HP.
    Yes say it again please xd then again my sig shows it too.
    (0)

  3. #53
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    @OP: for controller targetting, while my lazy self just macros my three whole offensive spells to <t> and then <tt> so the only retargetting i ever really need to do is up/down on the d-pad to swap between party members, that's not necessarily for everyone (yeah yeah it's weird and doesnt work for maximum optimal rotations, oh nooooo). still keeps the option to specifically target and attack stuff as well.

    for less lazy folks i recommend binding something like R3 to target-of-target (and getting very acquainted with the controller targetting scheme's finer points), to more easily allow you to swap between healing and offense, at least.
    (0)

  4. #54
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    FWIW in dungeons at high levels AST is stupidly powerful because they can change sects between pulls and their shields stack.

    Go Nocturnal
    >Aspected Benific (Shield), Crit is possible
    >Celestial Opposition (Shield)
    >Swap to Diurnal
    > Celestial Intersection (Shield)
    > Put down Earthly Star

    Proceed to Gravity Spam now that your tank is shielded for half of their total HP.
    You will most likely end up losing dmg potency if you switch sects and apply aspected benefic for shields. You could have been using dot on the mobs before the tank has gathered them all in one place. Before the gravity spam comes, most of the mobs should already have dot applied on them.
    (2)

  5. #55
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,910
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Roeshel View Post
    You will most likely end up losing dmg potency if you switch sects and apply aspected benefic for shields. You could have been using dot on the mobs before the tank has gathered them all in one place. Before the gravity spam comes, most of the mobs should already have dot applied on them.
    What..? You can’t switch sect in middle of encounter. What Deceptus wrote was more like a prepull shielding, something that SCH can also do similarly with their Adlo & WHM with their Divine Benison -before pulling begins-. They have no potencies to lose because there's simply nothing to target at that point. After that the AST can switch to Diurnal and begin Combust'ing as the tank begins their wall pull.
    (2)
    Last edited by Rein_eon_Osborne; 07-02-2021 at 04:15 PM.

  6. #56
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    What..? You can’t switch sect in middle of encounter. What Deceptus wrote was more like a prepull shielding, something that SCH can also do similarly with their Adlo & WHM with their Divine Benison -before pulling begins-. They have no potencies to lose because there's simply nothing to target at that point. After that the AST can switch to Diurnal and begin Combust'ing as the tank begins their wall pull.
    Yes, you can't which is why I said: "most probably". You won't have time to switch between sects always. For example, in paglth'an there are less than 2-3 secs between the first and the second wall to wall pull.
    (1)

  7. #57
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SpiralMask View Post
    @OP: for controller targetting, while my lazy self just macros my three whole offensive spells to <t> and then <tt> so the only retargetting i ever really need to do is up/down on the d-pad to swap between party members, that's not necessarily for everyone (yeah yeah it's weird and doesnt work for maximum optimal rotations, oh nooooo). still keeps the option to specifically target and attack stuff as well.

    for less lazy folks i recommend binding something like R3 to target-of-target (and getting very acquainted with the controller targetting scheme's finer points), to more easily allow you to swap between healing and offense, at least.
    Yeah i use those macros too. I just have issues with the d pad because i only ever press down, and overshoot my target lol

    I'll get it eventually.

    AST at 50 now too.
    (0)

  8. #58
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    Does that make AST particularly bad at dungeons? They lose -zero- damage potency from their healing. I don't think that makes WHM so much better or more fluid than AST. At that point they're just approaching healing in different ways. Doesn't change the fact that AST isn't anywhere in the same galaxy as clunktastic as the immobile damage-lossy WHM gets when a tougher fight is going south.
    I went through the patch notes from Shb because I saw that whm's percentile in top 50 was a lot higher in the first shb raid tier. Ast actually used to be clunky when it spammed its AoE in dungeons. It had a longer cast time so using cards or ogcd while AoE was not an option unless you want to be whm 2.0. Healing while dealing damage on mob packs was possible only if they used lightspeed. There weren't always as fluid as there are now.

    I have a question btw. If whm is the worst designed healer why is it currently the healer with the highest percentile for the top 50 ultimate clears for the epic of Alexandar? Isn't ultimate supposed to be the hardest of the hardest content to clear?
    (0)

  9. #59
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Roeshel View Post
    I have a question btw. If whm is the worst designed healer why is it currently the healer with the highest percentile for the top 50 ultimate clears for the epic of Alexandar? Isn't ultimate supposed to be the hardest of the hardest content to clear?
    Nearly all of those clears had the WHM's partner doing the lion's share of the healing work. Because those WHMs wouldn't have done nearly that much damage if they had to use their clunky healing kits that require stopping their damage output to use them.

    Also, why does that matter? Glare could be 5000 potency for all I care. Glare Glare Glare Glare Glare Glare Glare Glare Glare is still awful design. Having basically no weaving space is awful design. Clipping your GCD is awful design. Having basically nothing to manage is awful design. Being an immobile turret with your only fluid movement options being a DoT refresh or a possibly unnecessary heal is clunk as hell. Having a high personal damage output potential doesn't mean a job is designed well.
    (3)

  10. #60
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    Nearly all of those clears had the WHM's partner doing the lion's share of the healing work. Because those WHMs wouldn't have done nearly that much damage if they had to use their clunky healing kits that require stopping their damage output to use them.

    Also, why does that matter? Glare could be 5000 potency for all I care. Glare Glare Glare Glare Glare Glare Glare Glare Glare is still awful design. Having basically no weaving space is awful design. Clipping your GCD is awful design. Having basically nothing to manage is awful design. Being an immobile turret with your only fluid movement options being a DoT refresh or a possibly unnecessary heal is clunk as hell. Having a high personal damage output potential doesn't mean a job is designed well.
    How it doesn't matter? Ultimate is harder than savage and you guys say the class is a disaster because the top parties for the current savage tier don't have many whm-s. The second party for the epic of Alexandar has a whm and a sch, both having nearly the same amount of hps and both having nearly the same amount of rdps. So it is possible, to have high rdps and do your share of the healing.

    Whm's weaving space are the lilies, they are just limited. Unlike sch who has on gcd instant attack spell or ast who has lower cast time on malefic to make room for an ogcd. If whms get more lilies per minute they are going to weave more. Glare has higher potency to make up for the loss of dps from using a lily, this is called balancing a class. Imagine if misery had 1200 potency and you get a lily once every 10-15 secs. You will have a class with the perfect neutral healing and weaving space. They will have a lot of movement and literally no resources to manage because lilies consume no mp and come for free, just like ast's ogcd heals, unfair right? These two small changes don't really change what whm is. They are just making it extremely easy to play whm efficiently.

    Also once upon a time, good mana management was a requirement to play ast. AspHelious had 1100mp cost, combust was 500, benefic II - 900 and cards gave no mp when drawn. Combust dealt significantly less damage prior to 5.1, malefic dealt slightly less damage too. So that class had its drawbacks, but these drawbacks were removed to make it easier to play. For eden's gate the top 50 almost never had an ast in their party. So I guess in Endwalker we might see whm becoming a lot easier to play efficiently as well.
    (0)

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