Overall rotation would be the buff combo with the void link and summon skills being weaved in. Then the main DPS combo with the two skills being weaved whenever possible. The buff combo will be used every two or three of the DPS rotation. Once the job gauge is filled enough, possession would be used to empty it, and the new DPS combo will be used, which at the end possession would end. The bum rush would be used whenever it is up, but otherwise it isn't part of a particular part of the rotation. As long as it's used before the void link skill is available, all's good.

Whenever the boss jumps, the meditation-like void suppression could be used to gain more stacks of the bum rush attack, which would feed into the job gauge when the boss returns. And finally, the party buff would be used in big party DPS sequences, like most buffs of the like.

I don't know how well this'll all play out, but it was a fun thought experiment for me, and I wanted to share it with everyone here.

I really hope that Reaper will replace DRG as my main melee DPS, and maybe my main DPS in general. I really hope that SE doesn't oversimplify it as well, as it was one of the two reasons why I jumped shark from DNC at something like level 62. The other was that it was a proc based job, and I hate playing proc based jobs. The reason why I also hate BRD, but that's not the here nor there.

While I do believe that jobs should be easy to pick up whenever possible, it's the player's ability to express their level of skill in all manners of content, from savage raids to dungeons, that makes a job really shine and prove itself to be well made.