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Thread: blu at lvl 80

  1. #1
    Player
    GreatMonkey's Avatar
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    Aug 2013
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    105
    Character
    Rasekhmet Apollohmet
    World
    Cactuar
    Main Class
    Red Mage Lv 90

    blu at lvl 80

    Something I'd like to see when blu can be lvl 80 is we could have passive ability that would active based on what spell combos we have equipped.

    An example could be something like:
    equip Transfusion + Chelonian Gate would give you more Vit

    This would give a lot of the spells we find useless a use to equip them. This system was in ff11 and I think it'd be a good integration into ff14.
    (3)
    Last edited by GreatMonkey; 06-26-2021 at 01:29 PM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    FFXI went one step further with special effects like dual wielding, I'm sure you meant that too but I thought it would sell the system more than mentioning VIT . It was a fun part of FFXI, also worth mentioning abilities themselves had stats sometimes- not just combining stuff.

    I would love to see them inspired with like Diablo 3 legendary horadric cube storage system as well (maybe you can slot one affix regardless if you equipped the right spells). Some thoughts with Witcher 3 mutagens + ability like affix system.

    Opportunity to want to collect everything as well. There could be some game changing affix (in the sense it restructure what you originally approached a kit). More than just + basic stat, maybe certain ice and fire spells allow you to slot black mage like light mechanics (that umbral stuff).
    (0)
    Last edited by Shougun; 06-26-2021 at 03:57 PM.

  3. #3
    Player
    van_arn's Avatar
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    Jul 2011
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    Ul'dah
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    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I’d love to see some sort of synergy system as well, but I could see it all getting theorycrafted into uselessness the instant a bis is located.
    (0)

  4. #4
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by van_arn View Post
    I’d love to see some sort of synergy system as well, but I could see it all getting theorycrafted into uselessness the instant a bis is located.
    Luckily, or unluckily depending on your perspective. . . Lol, blue isn't main content and isn't or at least sincerely shouldn't be carefully designed around a sense of balance that requires respecting bis (balance only, and ever only, imo, in so much to ensure it is fun, and for no other reason).

    Bis then for this situation is like.. if you really wanted it, really bad lol, else whatever, it's for side / old content anyways. More important if it generated a number of interesting (and particularly fun) ways to engage the job.
    (0)
    Last edited by Shougun; 06-26-2021 at 04:06 PM.

  5. #5
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,369
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I would just like Aetherial Mimicry to cycle through its three settings rather than having to go look for people. It's fine if you're in a busy city or the Gold Saucer or something, but if you're out in the world and decide you want to go play with a FATE, it's mildly inconvenient.
    (2)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I still want limit break spells.
    High potency spells that consume limit gauge, maybe one segment at a time so they function a little different to normal limit breaks.
    (0)

  7. #7
    Player
    Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,635
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Dancer Lv 60
    Quote Originally Posted by Seraphor View Post
    I still want limit break spells.
    High potency spells that consume limit gauge, maybe one segment at a time so they function a little different to normal limit breaks.
    Yes, i dont get why Terraflare etc werent used for that...
    (0)

  8. #8
    Player
    GreatMonkey's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Rasekhmet Apollohmet
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shougun View Post
    FFXI went one step further with special effects like dual wielding, I'm sure you meant that too but I thought it would sell the system more than mentioning VIT . It was a fun part of FFXI, also worth mentioning abilities themselves had stats sometimes- not just combining stuff.

    I would love to see them inspired with like Diablo 3 legendary horadric cube storage system as well (maybe you can slot one affix regardless if you equipped the right spells). Some thoughts with Witcher 3 mutagens + ability like affix system.

    Opportunity to want to collect everything as well. There could be some game changing affix (in the sense it restructure what you originally approached a kit). More than just + basic stat, maybe certain ice and fire spells allow you to slot black mage like light mechanics (that umbral stuff).


    I agree, I was just showing one thing. The possibilities are oh most limitless if we had this system.
    (1)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by GreatMonkey View Post
    I agree, I was just showing one thing. The possibilities are oh most limitless if we had this system.
    Definitely could do a lot of cool things with it! It would be nice to also perhaps see it be used as a way to add value to the relatively valueless skills out there, maybe they come with stats or you can use them to produce special affix, then you might get other quests / challenges like achieving X in the circus gets you a slot which you can hold an affix you unlocked without having to actually equip those abilities (which means you'd be using the abilities you are equipping to make other affix as well).

    Normally such ideas would start to spiral into something hard to balance, but potentially very fun (akin to thinking of Diablo 3 at the best of times), a big problem if blue mage was a normal job.. but.. it's not... so I don't really see the problem lol.

    Just more things to do and goof off with blue mage
    (0)

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Seraphor View Post
    I still want limit break spells.
    High potency spells that consume limit gauge, maybe one segment at a time so they function a little different to normal limit breaks.
    Ultima!

    Just one spell that gets stronger and bigger according to how many LB bars you use.

    I just want an actual specific blue mage daily roulette with relevant rewards, so we could see more people encouraged to run those dungeons.
    (0)

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