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  1. #1
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90

    How would you guys feel about a "Mystic Knight" type Job?

    I only recently heard someone mention this job from past Final Fantasy games, and after looking into it a bit, it honestly sounds kind of cool!

    It *definitely* parallels Red Mage in some ways -- being a fusion of Magic and Melee -- but where the Red Mage is essentially a full-time caster with a short melee-combo every now and then -- I feel like a Mystic Knight could still etch out kind of an interesting niche.

    The Red Mage, to me, feels the closest thing to a true "Elementalist" sort of job, and I dig the French "Musketeer" vibe of the job! A Mystic Knight, meanwhile, seems like it could occupy a more Melee-oriented space, but still weave in a sort of "magic".

    To distinguish it from Red Mage, I feel like thematically, I would have a Mystic Knight drawing on more "cosmic" powers, or even perhaps some kind of "Lunar magic". I could see landing on a Scimitar for their weapon, although part of me also kind of likes the idea of a sword-and-shield caster (low level Thaumaturges use Shields, after all). I think there's enough room for more than JUST Paladins to use Shields.

    In the past, Mystic Knights in art have typically been represented with a sort of "Arabian" clothing design, which resembles the Dancer in some ways. I actually wouldn't mind that, but perhaps also add a bit of armor to the mix. Maybe not enough to look like a full-on *Tank*, but things like armored wristbands and anklets, or maybe a breastplate or shoulder-armor, maybe with intricate runes etched into it to convey more "magical" protection?

    As for ROLE... well, I honestly wouldn't mind just going Melee-DPS with them. Thematically, they'd be using magic, and maybe have *some* ranged stuff (sort of a weird inverse of the Red Mage, I suppose), but I still lean towards that idea of a "Melee-caster". Maybe summoning star-showers for AoE damage, while imbuing their swords (and shields?) with magical abilities and effects.

    Or maybe mix things up, and they're more a sort of "Melee-Healer", giving off an aura to heal those nearby (primarily tanks), albeit at a fairly trivial pace?

    It seems like something that could be cool, to me! But what about you guys? It sound too similar to things we already have?
    (7)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I'd love a bruiser mage, like Golbez, Ex-Death, and Sauron (lotr). Lunar Knight could be neat, obviously we've two FF jobs that may fit with like Rune Knight (fencer) and Mystic Knight. To add a different spin on Geomancer I had also suggested Geoknight (using those three characters I listed as inspiration). The weapon I had envisioned, before Gunbreaker, that they were two large shields that the job could use magically, but since gunbreaker had shifted it so they for that was actually floating pylons you could infuse with elemental power, but that is now (minus elemental infusion) represented by Sage- so maybe something different lol. Of course a huge mace (like Sauron) could be cool. Thoughts of Geomancer because rather than positional on the enemy you might have some sort of positional with your node pylons (emanating effects that you would take advantage of, using them like the Fenrir ice crystals, aoes, standing in one another or both for different effects, some movement / forgiveness skill just incase for certain boss sequences).
    (2)

  3. #3
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    I'm too lazy to read the post, just looked at the title, but yes, we need dps spellblade. Real spellblade, RDM doesn't count.
    (5)

  4. #4
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shougun View Post
    I'd love a bruiser mage, like Golbez, Ex-Death, and Sauron (lotr). Lunar Knight could be neat, obviously we've two FF jobs that may fit with like Rune Knight (fencer) and Mystic Knight. To add a different spin on Geomancer I had also suggested Geoknight (using those three characters I listed as inspiration). The weapon I had envisioned, before Gunbreaker, that they were two large shields that the job could use magically, but since gunbreaker had shifted it so they for that was actually floating pylons you could infuse with elemental power, but that is now (minus elemental infusion) represented by Sage- so maybe something different lol. Of course a huge mace (like Sauron) could be cool. Thoughts of Geomancer because rather than positional on the enemy you might have some sort of positional with your node pylons (emanating effects that you would take advantage of, using them like the Fenrir ice crystals, aoes, standing in one another or both for different effects, some movement / forgiveness skill just incase for certain boss sequences).
    I could see a giant mace/hammer being a cool weapon! Personally, if I was gonna go for a Geomancer tank, I'd probably have something like "gauntlets" that encase your fists in various types of stone. Easy enough to transmog, starting with rough-looking clay, to smoothed-stone with Allagan lights accenting it, to onyx with lava flowing though cracks in the gauntlets. Plenty of room to create, without overlapping with the Monk!

    I could definitely see that being a cool mix to the usual "Tanks" we have right now.
    (1)

  5. #5
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,291
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Are you thinking something along these lines but as a dd?

    https://www.bg-wiki.com/ffxi/Rune_Fencer

    An Arabian themed, heavy armor wearing, scimitar wielding, melee-centric mage is literally the blue mage from xi as well, which was also, funnily enough, the best iteration of blue mage ever imo
    (2)

  6. #6
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    If you read one of the lore book (I can't remember which one), it basically says that samurai is the far east version of a spellsword (much like how ninja is the far easts BLM and Geo is far east CNJ with astro aspects). So we already have a "Spellsword" of sorts in the game, its just not the traditional sword buffing variety.
    (6)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Terin View Post
    I could see a giant mace/hammer being a cool weapon! Personally, if I was gonna go for a Geomancer tank, I'd probably have something like "gauntlets" that encase your fists in various types of stone. Easy enough to transmog, starting with rough-looking clay, to smoothed-stone with Allagan lights accenting it, to onyx with lava flowing though cracks in the gauntlets. Plenty of room to create, without overlapping with the Monk!

    I could definitely see that being a cool mix to the usual "Tanks" we have right now.
    Well I didn't want to go on and on about it since you had mystic knight (besides its a fun idea in and of itself), as that job was title poster for the thread lol, but absolutely punching! I had thought these giant tower shields would hold elemental power (floating via magic), the job using them in tandem with their fists- so picture this huge armored mage punching an enemy with much larger bigger elemental infused / encrusted tower shields also hitting the enemy (magically floating). I just wanted to ensure there was a unique weapon and opportunity for strong visual presence. Like the two huge tower shields would lock on the back, then when GNB came out I changed the idea to pylons so the idea lived on as DD (again though Sage kind of used this now, so I'd probably think of something different if trying to re-pitch the whole package- but hey I did have a post on using orbs and other floating objects as a job weapon so... while there is no proof or guarantee I want to say I called it like 1-2 years in advance XD).

    If you recall the FFXVI trailer where the character punches an enemy with their own fist and the fist of Titan- like that was what I was thinking with the bruiser mage (infused earth element, Geoknight punches enemy in the face with their bare fist and at the same time their huge floating pylon / tower shield of rock, punches the ground and the earth crumbles to enemy and erupts with fire, clenches fist and raises it to cause water to spew out, etc). I would really love for SE to dig into the 'bruiser' mage. Big bulky crunchy magic, not dainty and elegant, but big honkin tonkin truck to the face. Might also check out Asura Wrath for some inspiration of crunchy anger lol.

    Not that I would be against another elegant mage, just think an absolute unit of a freight train focused design of magic would be neat. I think it would work well as a tank but honestly a heavy-armored DD might be a neat concept too, unless they do something to the loot tables it would only really be representable in AF armor though (though in a recent MrHappy interview they did mention they know the looting system can be an issue, so potentially they may rebalance how loot works and in that case you could technically have a tank armor wearing DD which could be quite wild. . . stat allocation would obviously need a unique weighting for this job but it's not a balance issue so long as it's not going to be a looting issue that causes tanks to riot lol).

    Either way, tank, dd, mystic, rune, geo, lunar, I think bruiser mage would be a lovely job for the game.
    (1)
    Last edited by Shougun; 05-27-2021 at 03:31 AM.

  8. #8
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shougun View Post
    Well I didn't want to go on and on about it since you had mystic knight (besides its a fun idea in and of itself), as that job was title poster for the thread lol, but obsoletely punching! I had thought these giant tower shields would hold elemental power (floating via magic), the job using them in tandem with their fists- so picture this huge armored mage punching an enemy with much larger bigger elemental infused / encrusted tower shields also hitting the enemy (magically floating). I just wanted to ensure there was a unique weapon and opportunity for strong visual presence. Like the two huge tower shields would lock on the back, then when GNB came out I changed the idea to pylons so the idea lived on as DD (again though Sage kind of used this now, so I'd probably think of something different if trying to re-pitch the whole package- but hey I did have a post on using orbs and other floating objects as a job weapon so... while there is no proof or guarantee I want to say I called it like 1-2 years in advance XD).

    If you recall the FFXVI trailer where the character punches an enemy with their own fist and the fist of Titan- like that. I would really love for SE to dig into the 'bruiser' mage. Big bulky crunchy magic, not danty and elegant, but big honkin tonkin truck to the face. Might also check out Asura Wrath for some inspiration of crunchy anger lol.

    Not that I would be against another elegant mage, just think an absolute unit of a freight train focused design of magic would be neat. I think it would work well as a tank but honestly a heavy-armored DD might be a neat concept too, unless they do something to the loot tables it would only really be representable in AF armor though (though in a recent MrHappy interview they did mention they know the looting system can be an issue, so potentially they may rebalance how loot works and in that case you could technically have a tank armor wearing DD which could be quite wild. . . stat allocation would obviously need a unique weighting for this job but it's not a balance issue so long as it's not going to be a looting issue that causes tanks to riot lol).

    Either way, tank, dd, geo, lunar, I think bruiser mage would be a lovely job for the game.
    I really dig that idea! And yeah, very different from a "Mystic Knight". You should start a thread, too! I'd definitely support that idea, especially since I love the idea of a "Tank" that literally relies on MAGIC, not the usual heavy armor!
    (1)

  9. #9
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    I'd feel pretty good about it.

    IF! It wasn't a spank-happy Tank.
    (3)
    Last edited by SkyCake; 05-27-2021 at 04:20 AM. Reason: Forgot caveat

  10. #10
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    The only job that I actively don't enjoy in some way is SMN so I'm down to try anything really.
    (3)

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