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  1. #1
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90

    Splitting SMN in Two

    Preface: I don't think SMN needs to be changed, I just like thinking about these things.

    SMN currently has an identity crisis. On one hand it has permanent summons as pets. On another it has giant awesome summons for a short time on cds. On a third hand (yes SMN has three hands it's a mess) it has dots.

    Now I love me some dots but they're not summons (though summons are indeed dots). I love dots so much I'd like to see a new job based entirely around them, so that's what I propose: Take the dot package from SMN, make it into a new job, and fill the void with moar summons while also making the summons more analogous.

    Summoner
    • Bio, Miasma, Fester, Bane, Painflare, Tri-Disaster, Energy Drain and Siphon - all gone.
    • Replace with new abilities that have something to do with summons.
    • Less mobile but has new summons to help get around (Atomos portal?).
    • Permanent egis are lame, demis are better. Therefore all summons shall be demis to some degree, but will still call the small ones egis because it's easier.
    • Demis still need to be way better than egis.
    • Make trance more awesome.
    • Moar primals.

    Egis:
    • 1 min cd, 30s duration.
    • Have about 6 total to choose from - 2 single target dps (melee/ranged), 2 aoe dps (same), 1 "tank", 1 "heal".
    • Add an Assault ability, give extra utility to some of the egis. Since they must be rotated we'll have more freedom to use one for a shield or speed boost or what have you.
    • Active egis apply a small alteration to our core abilities. (Slight change in animation/color, bonus damage of a certain type, etc.)

    Trance:
    • Consumes active egi to use.
    • Rather than reducing cast time by 2.5s, reduce it and our gcd by 1.5s.
    • Casting spells raises a new trance meter.
    • Trance meter can be spent on Deathflares and/or a big demi summon depending on how many casts you get in and what you need at the time.
    • If you don't use trance on a demi summon the cd of trance is reduced (in such a way that overall dps is better if you do summon a demi).
    • Trance ends either when you summon a demi or after 15s. OR duration is dependent on the sacrificed egi's duration.
    • Should be able to summon a demi easily within 10s or Deathflare in 5s, if you're really good and plan ahead by saving ogcds you could maybe get a second Deathflare.

    Demis:
    • When your trance meter is full you'll have a choice of at least 3 demis to summon which could replace your egis to save bloat.
    • Each demi has a cd so you have to rotate between at least two of them.
    • All demis have a big effect upon summon.
    • Active demis change your core abilities and your rotation, like Phoenix does now but more and they're all a bit different.
    • Might be cool if the demis replaced the character entirely.

    ****************

    New DoT Job

    For starters we yank the SMN's abilities and expand Aetherflow into something bigger and better. Also moar dots. I would like to see a UI improvement that shows dots and their durations on enemies as well.
    • 2 gcd dots: 1 with a cast time, 1 without.
    • 2 ogcd dots, one with a short cd.
    • Tri-Disaster applies 3 dots - all above except the ogcd with a cd. (Because it's called Tri-Disaster.)
    • Bane functions the same, spreads all 4 dots.
    • Bring Shadow Flare back.
    • Most "mobile" caster thanks to dots always ticking but is slow and has phases where it really needs to stay still.
    • Aetherflow caps at 5 and can be obtained from dot ticks as well as Energy Siphon.
    • 1 Aetherflow can still be spent on Fester or Painflare but Painflare scales with dots.
    • 3 Aetherflow can be spent on a new extremely potent dot (not spread by Bane or applied by Tri-Disaster).
    • Channeled filler spells and a powerful cd or two.
    • Cd to let you apply two copies of your dots to a target (because single target with dot classes can get very boring).
    • Could also have a way to gain buffs for snapshotting but that might get too messy.
    • As for the other spells, they could simply be short cds (in the 6-12s range) to be used whenever available that potentially reset Energy Siphon.

    That's a good enough base. It definitely takes a bit from MoP's Shadow Priest because that was super fun. None of the casters in FFXIV have an unpredictable Dancer-like rotation so this job could fill that void. Dots can get pretty dull to maintain on their own so a bit of chaos would suit them well, and it would be fun to manage dots in addition to figuring out which spells to cast at any given time.
    (1)
    Last edited by Tulzscha; 06-22-2021 at 06:11 PM.

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