Quote Originally Posted by Tulzscha View Post
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So I agree with Dezzmont on this. Everyone views Egi as weak because of the visual design, not the DPS it's produces. There is actually combat data on unmentioned sites where you can see how much DPS the pets do. Also, I'm not sure why you keep calling Egi DoTs. They are, for a better word, a NPC that auto attacks but require input from Summoner to perform actions. Currently Summoner DPS splits between 65-70% player 30-35% pet. I would personally like to see a 50/50 split but I understand that the job does have the "mobility tax"; yes after doing relic grind in 50/60/70 24man raids again the job is very mobile because of DoTs, commanding Egi while moving, and instant cast from Trance. In fact the only spells you have to hard cast is Ruin and miasama on occasion.

But back to Dezz's point, if you replaced Garuda and Ifrit with say FFXI Avatars, most of the Egi complaints would die down.

As for the DoT complain, the real problem is SMN has too many mechanics that have built up over the years; DoTs, Aetherflow, Trance, Egi's, Demi's, Ruin Mage. Some of the stuff needs to be pruned or combined. DoT's have been apart of SMN since 2.0 but has been diminished over the years (old players will remember this: Miasama, Bio, Bio II, Shadowflare). DWT, Demi Bahamut; FWT + Demi Phoenix showcase another issue on how disjointed things have become in 5.XX. Aetherflow is another as it feels like a relic as well. Removing DoTs isn't really going to help Egi's feel better nor would adding them to a rotation Trance thing because people will still be put off by the design. Plus that would cut into the already established Trance rotation the job already has.

But the reality is SE has most likely finished their Summoner 6.0 design and all we can do is sit and wait for it to be reveled to the public.