Quote Originally Posted by Flana View Post
This only introduces even more ghosting points because now the kit has dramatically increased the amount of forced pet swaps instead of just every ~60 and ~80 seconds. You can lose abilities going into the phase and you can lose abilities going out of the phase. Also pets taking damage has never been an engaging mechanic because its either useless chip damage or the pet gets one shot, and in the latter case that could cause even more resetting problems in the job if the bar dies when the pet does, which is how similar mechanics already work for them (such as Garuda and Titan AoEs).
There are plenty of other MMOs out there far older than FFXIV, which did a far better job not only designing classes, but also Summoner Classes with killable Pets, i am certain IF Squeenix would properly put their mind into it, they could pull it off.

Back then during SB, Egis didn't had proper Defense values added to them, and Summoner clearly doesn't had and has, many skills in managing/controlling them in general, but Tanking with Titan did worked for certain content like deep dungeons (and Ramuh, from what ive heard in HW, but that again, was Squeenix failing to properly balance the job).

A killable (and more importantly, targetable) Summon could also add alot of variety many people dont think about at first. Selene/Eos for example, could greatly boost SCH range of influence with adlo + deployment tactics, just by standing at the right place, at the right time, that kind of gameplay element is something SMN should have.