Because it's part of a skill check. While on paper, its really simple, as a caster, pop that CD every 60s for +MP. I can attest that sometimes I forget and let it slip..
Like spell interruption, just kick/pummel or X, or stun. It's just a button.
Because it's part of a skill check. While on paper, its really simple, as a caster, pop that CD every 60s for +MP. I can attest that sometimes I forget and let it slip..
Like spell interruption, just kick/pummel or X, or stun. It's just a button.
Every button added is a "skill check" of some sort. That doesn't make that check significant, however, let alone worth its real estate.
Consider what skills we have pruned over time, from Power Surge to Largesse, etc.. Lucid Dreaming, now short of its enmity reduction, is worth its space less, even, than either of those, as at least Power Surge had the possibility for mis-spending and Largesse created optimization windows.
100% agreed.
This is most egregious for MP management, where skill choice is replaced with "slam these buttons off cooldown."
Not to mention that most DPS roles have no real primary resource constraint at all.
And cancelling knockbacks as another example is just nullifying an interesting mechanic. I could see having a "oh no" button on a very long cooldown to recover from fumbles, but reliably nullifying mechanics is boring.
Last edited by HappyHubris; 10-19-2021 at 11:04 PM.
Mana management? Can hurt if you’re not proactive in your lucid cooldown. It’s just an arbitrary thing to see if you’re paying attention.
Knockbacks? I’ve never been fond of them as a mechanic in general and there are certain times when a knockback will ignore the prevention cooldown anyway. I’d rather they either make all knockbacks able to be negated or none of them do it’s consistent.
Positionals? Well I’m outspoken on this one, true north is a bandaid for a symptom. We’d be better off without positionals and I’m genuinely surprised they didn’t scrap them for EW. I was so sure it was finally going to happen and they’d fix their melee design at last.
Role skills would be an excellent target for button pruning though. It’s not a bad idea to start getting rid of a few.
For MP management, I would really prefer they make mana potions more in-demand. I know it doesn't sound appealing to rely on consumables, but it helps drive the player economy and that adds depth to the game and game world.
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