It's not even that I think Lucid Dreaming is actually a bad designed ability, but it was much meaningful before when healers actually had to pay attention to their mp pools - back when they had to use more GCDs for healing, and LD usage was very strategic. Nowadays you always have oGCD mp-less tools to heal available. Mp - might - only an issue if they have to chain rezzes back to back.

This kind of ties in with other stuff. I find positionals kind of weird to how the encounters are designed as a telegraph memory game. I really think that a positionals-heavy job like Monk is kind of misplaced, and even, what's the point again? Between True North and that new iteration of FoE, there's not even the need of a Monk to worry about positionals anymore - It's kind in the same place as Greased Lightning.

If positionals would be a must-have, they all should be at the level of a Ninja - relevant just for 1 or 2 actions. A monk could probably have other mechanics to make up for it, maybe something interesting and that resonated more with the fantasy of a combo-fighter.