Wait, how is that a decent reason, though?I'd say it avoids ticking some people off, so yes.Every single one of those things apply also to Arm's Length and Surecast. Those skills that are already parts of our kit just don't also require an extra button of (arguably) bloat.
But, again, is that a good thing? Is a "your mistake doesn't matter (as long as you use this otherwise useless thing)" good design?
Having to follow a rotation doubtless ticks some people off. Yet we don't give it a nullification button. Nor, if an ability had been given by which to prevent the need to optimize one's sequence of weaponskills or spells for a time, would we protect it absolutely just as to "avoid ticking some people off."
A fight mechanic bugged and was therefore far easier than it should be, even if only part of the time or under rarely-known conditions? Nope, can't fix that; it might tick some people off.
Last edited by Shurrikhan; 06-21-2021 at 04:27 PM.
Does it have to be a "decent" reason?Wait, how is that a decent reason, though?
Having to follow a rotation doubtless ticks some people off. Yet we don't give it a nullification button. Nor, if an ability had been given by which to prevent the need to optimize one's sequence of weaponskills or spells for a time, would we protect it absolutely just as to "avoid ticking some people off."
A fight mechanic bugged and was therefore far easier than it should be, even if only part of the time or under rarely-known conditions? Nope, can't fix that; it might tick some people off.
Generally, yes.Should X not require at least a decent reason for its presence?
- X has opportunity costs (limiting the complexity available to job kits and the timings available to certain mechanics and, indirectly, thereby the cohesion available to said kits and the designs available to boss fights.
- X diminishes the value of previous opportunity costs (the mechanics in the given fight designs and their relevance to job kits themselves).
- X obfuscates issues of quality to the detriment of said quality (greatly reducing incentive to make job kits more cohesive, unique, impactful, or the like and, indirectly, likely costing us a degree of cohesion, impactfulness, or diversity in job kits).
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.