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  1. #1
    Player DrWho2010's Avatar
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    Aug 2013
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    Limsa Lominsa
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    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    But, again, is that a good thing? Is a "your mistake doesn't matter (as long as you use this otherwise useless thing)" good design?
    I'd say it avoids ticking some people off, so yes.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    Quote Originally Posted by Shurrikhan View Post
    Every single one of those things apply also to Arm's Length and Surecast. Those skills that are already parts of our kit just don't also require an extra button of (arguably) bloat.


    But, again, is that a good thing? Is a "your mistake doesn't matter (as long as you use this otherwise useless thing)" good design?
    I'd say it avoids ticking some people off, so yes.
    Wait, how is that a decent reason, though?

    Having to follow a rotation doubtless ticks some people off. Yet we don't give it a nullification button. Nor, if an ability had been given by which to prevent the need to optimize one's sequence of weaponskills or spells for a time, would we protect it absolutely just as to "avoid ticking some people off."

    A fight mechanic bugged and was therefore far easier than it should be, even if only part of the time or under rarely-known conditions? Nope, can't fix that; it might tick some people off.
    (3)
    Last edited by Shurrikhan; 06-21-2021 at 04:27 PM.

  3. #3
    Player DrWho2010's Avatar
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    Aug 2013
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    3,707
    Character
    Maximum Powerful
    World
    Hyperion
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    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Wait, how is that a decent reason, though?

    Having to follow a rotation doubtless ticks some people off. Yet we don't give it a nullification button. Nor, if an ability had been given by which to prevent the need to optimize one's sequence of weaponskills or spells for a time, would we protect it absolutely just as to "avoid ticking some people off."

    A fight mechanic bugged and was therefore far easier than it should be, even if only part of the time or under rarely-known conditions? Nope, can't fix that; it might tick some people off.
    Does it have to be a "decent" reason?
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,856
    Character
    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    Does it have to be a "decent" reason?
    Generally, yes.
    • X has opportunity costs (limiting the complexity available to job kits and the timings available to certain mechanics and, indirectly, thereby the cohesion available to said kits and the designs available to boss fights.
    • X diminishes the value of previous opportunity costs (the mechanics in the given fight designs and their relevance to job kits themselves).
    • X obfuscates issues of quality to the detriment of said quality (greatly reducing incentive to make job kits more cohesive, unique, impactful, or the like and, indirectly, likely costing us a degree of cohesion, impactfulness, or diversity in job kits).
    Should X not require at least a decent reason for its presence?
    (6)