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  1. #11
    Player DrWho2010's Avatar
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    Aug 2013
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    Limsa Lominsa
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    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    having that button though makes up for other people not going along with the "plan", or doing their job "properly" or other jobs that just simply don't have the luxury. there's no accounting for player skill level either.

    what if jump isn't up? shields weren't put up in time? manipulation is on cd cuz i fat fingered it?

    mistakes happen and this allows everyone a "get out of jail free" card?
    (1)

  2. #12
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Positional should be scrapped honestly. They're not interesting at all. Not rewarding and already at a point where more and more content completely nullifies them anyway.

    Knock back immunity I think isn't a bad idea if anytbing I'd say its issue is one of consistency. Of the top of my head ifni made a list the list of knock backs arms length or something had no effect on would be bigger than the ones it did.. thats the problem and why most players never even put it on there hot bars because it rarely works. Why have a knockback immunity that 75% of knockbacks totally ignore... so yeah that is a questionable skill.

    My management... well a this point they could go the way ofntp and just get rid of mp entirely they've totally andbutterly killed the concept of resource management.
    (0)

  3. #13
    Player
    Lyth's Avatar
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    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think that positionals are on their way out. I'm predicting that they will experiment with this on Reaper, if they're not outright removing them.

    Knockback mechanics tend to be lethal in platform fights. If you don't want a dedicated knockback-prevention button, then there should be a minimum range on gapclosers so that you're not forced to burn them for potency.
    (2)

  4. #14
    Player
    Hysterior's Avatar
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    Jun 2012
    Location
    Ul'dah
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    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lyth View Post
    I think that positionals are on their way out. I'm predicting that they will experiment with this on Reaper, if they're not outright removing them.
    I don't think they would have revamped the direction marker if they planed to get rid of positionals.
    (2)

    Larek Darkholme @ Ragnarok

  5. #15
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Hysterior View Post
    I don't think they would have revamped the direction marker if they planed to get rid of positionals.
    Why. The direction marker was revamped to show which direction the boss is facing for mechanics purposes. It was done specifically for bosses without positional requirements..

    So if anything it would suggest positional are on the way out. Especially with how much recent content basically ignores them.

    They're useless as is anyway. Been mathed to equate to less than 1% of your damage on 3 of the 4 jobs that require them. Then with the super focus on accessibility and simplicity as well another reason why it wouldn't be surprising if they went... as much as I may hate that focus. I would happily see positional get canned.
    (1)

  6. #16
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dzian View Post
    Why. The direction marker was revamped to show which direction the boss is facing for mechanics purposes. It was done specifically for bosses without positional requirements..
    Really?
    When/where did they the devs say that?
    (2)

  7. #17
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Hysterior View Post
    I don't think they would have revamped the direction marker if they planed to get rid of positionals.
    What does this have to do with positionals?
    (0)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    If you don't want a dedicated knockback-prevention button, then there should be a minimum range on gapclosers so that you're not forced to burn them for potency.
    Is "forced" really the right word, though? We're talking a typical difference of 20-40 potency per charge... versus at least a global's worth of uptime, if not however long is required to get a Raise and then 25% of your potency for 90s thereafter.

    If the dedicated knockback-prevention button weren't there, it'd more than fair game to ask that the players advantaged by having a gap-closer think some 30 seconds in advance to utilize that otherwise free advantage.

    Quote Originally Posted by Dzian View Post
    [Positionals are] useless as is anyway. Been mathed to equate to less than 1% of your damage on 3 of the 4 jobs that require them. Then with the super focus on accessibility and simplicity as well another reason why it wouldn't be surprising if they went... as much as I may hate that focus. I would happily see positional get canned.
    Note the bold, though. They certainly weren't useless until they were deliberately devalued to next to nothing.

    Quote Originally Posted by Dzian View Post
    Not rewarding and already at a point where more and more content completely nullifies them anyway.
    Here, too, consider: Neither the current reward nor the current accommodation have anything to do with the fundamental design of positionals.

    Take this shocking notion, for instance. What if... bear with me here.. we didn't have bosses leap to where their entire rear sectors are inaccessible, instead being even just a quarter of their hitbox deeper into the arena, for instance? Or, in the cases where, thematically, they need to leave the platform entirely and thus cannot be accessed by rear or flank, that they become positional-less over that period only. Huge, fundamental change, I know, but it's just a hypothetical.

    I mention this only because we often seem more eager than we should to conflate a poorly managed (or, less euphemistically, sabotaged) situation with a poor design. If it a gameplay loop we are discussing, then we ought to be looking it as a gameplay loop, determine whether it's worth having or not, and either reward and situate it appropriately, or remove. We should not remove it just because it is not presently sufficiently rewarding or situated.

    In the end, though, I think the idea of positionals is honestly going to come down to one thing: Do the people who actually enjoy melee DPS, for their gameplay, enjoy the added business of positionals? If not, we should see if there are any parts within the broader mechanic that are responsible for the dislike, and if there are any parts that would be missed.

    But, imo, the last thing we need is even more gameplay being gutted in the name of accessibility towards those who had little to no prior interest in the affected role (e.g., "would-be" tanks who don't actually enjoy managing enemy positioning, appropriately timing mitigation, or healer-interplay, etc., anyways). The actual invested/interested party should be at the center of any decision to remove (or keep, for that matter) a given mechanic or its related area of gameplay.

    Quote Originally Posted by Dzian View Post
    My management... well a this point they could go the way ofntp and just get rid of mp entirely they've totally andbutterly killed the concept of resource management.
    Again, that it has been murdered has no bearing on its fundamental design. The same question stands: Do we want it (A) not dead (revitalized, polished, and meaningful), or (B) gone?
    (3)
    Last edited by Shurrikhan; 06-21-2021 at 08:18 AM.

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    what if jump isn't up? shields weren't put up in time? manipulation is on cd cuz i fat fingered it?
    Every single one of those things apply also to Arm's Length and Surecast. Those skills that are already parts of our kit just don't also require an extra button of (arguably) bloat.

    Quote Originally Posted by DrWho2010 View Post
    mistakes happen and this allows everyone a "get out of jail free" card?
    But, again, is that a good thing? Is a "your mistake doesn't matter (as long as you use this otherwise useless thing)" good design?
    (3)

  10. #20
    Player DrWho2010's Avatar
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    Aug 2013
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    Limsa Lominsa
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    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    But, again, is that a good thing? Is a "your mistake doesn't matter (as long as you use this otherwise useless thing)" good design?
    I'd say it avoids ticking some people off, so yes.
    (1)

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