Results -9 to 0 of 35

Threaded View

  1. #9
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    So, the ability to have no mechanic adds variety... while the mechanic being immunized does what, exactly? What makes having pressing a button up to once per 2 minutes so much more diverse and enjoyable than... prepositioning, for instance?
    Useful as an... oh crap button I suppose. Or maybe you're in the middle of a combo and don't want to be interrupted? any myriad amount of reasons.

    Quote Originally Posted by Shurrikhan View Post
    While there may, in the rare case of very frequent knockbacks, be some added decision-making in determining which knockback to immunize, the ability to not do a given mechanic will necessarily occlude... doing that mechanic, and in many a fight Arm's Length and Surecast are sufficient for every knockback.
    say you don't want to lose uptime by having to deal with a knockback. now you can ignore pre-positioning and just keep on wailing on.

    Quote Originally Posted by Shurrikhan View Post
    I've asked for these mechanics to be more polished and meaningful, rather than watered down or otherwise half-assed. At no point have I asked that the average raid fight become even more like striking dummy practice.
    that comment wasn't directed at you more to the general gamer that complains that a fight doesn't cater to their class and want to have to deal with it being inconvenient for them.

    I'm all for more polished and meaningful fights but ymmv.
    (1)
    Last edited by DrWho2010; 06-20-2021 at 04:17 PM.