Quote Originally Posted by DrWho2010 View Post
i think it just adds more variety to a fight? don't want to deal with a mechanic? anti-knockback.
So, the ability to have no mechanic adds variety... while the mechanic being immunized does what, exactly? What makes having pressing a button up to once per 2 minutes so much more diverse and enjoyable than... prepositioning, for instance?

While there may, in the rare case of very frequent knockbacks, be some added decision-making in determining which knockback to immunize, the ability to not do a given mechanic will necessarily occlude... doing that mechanic, and in many a fight Arm's Length and Surecast are sufficient for every knockback.

Quote Originally Posted by DrWho2010 View Post
if you want to fight a dummy go fight a dummy any where in the open world or Stone Sea Sky.
I've asked for these mechanics to be more polished and meaningful, rather than watered down or otherwise half-assed. At no point have I asked that the average raid fight become even more like striking dummy practice.