Quote Originally Posted by Jojoya View Post
I understand it takes development time.

Most of what they would need to do it is already part of the game. They do not have to create all of it from scratch, only the parts that would be new to the tutorial.

That's significantly less time than it takes to create an entire new dungeon from scratch. which was the comparison being used.

WoW's try it for free is a mess because they put it into a complicated combat scenario. I'm not suggesting that. I'm suggesting they put a striking dummy into an arena for the player to whack at (or heal) so they get the chance to see and experiment with the level cap toolkit, not defeat some "epic" encounter 5 minutes after they pick up a class.
Eh it might take more depending on how spaghettis the code they're dealing with. Even if it doesn't take longer than an entire new dungeon it will eventually with every expansion unless they code it properly so it is as simple as copy and paste, g2g.

Also using "dungeons" as a comparison isn't great considering how streamlined and dog shit they are now in comparison to ARR dungeons. And they're trying to streamline them even more.

The simplest way to do it is probably to create a character preset of every class the same way they do rpg instances. And simply update the skills every expansion.