Fine by me, I make zero gil from repeatable content because I don't do any dungeon-like gameplay sans MSQ. I have other ways.I semi-agree. Rent on an apartment is definitely unnecessary. But if houses will continue to be a limited supply with some players always left wanting, I'd rather see rent added as a deterrent for those who buy because they can but don't actually use their house.
(For those who complain they aren't rich enough to afford rent, there's a simple solution: start using the garden that they have but that players without a house don't.)
Even then, it's not enough by itself. For rent to be an effective deterrent, there need to be other items players want to buy. If gil doesn't have enough other uses, it goes right back to "might as well have a house, I make a lot more than I'd have to pay as rent".
Or the other option is for SE to reduce the gil earned from repeatable content. Gil wouldn't need to be reduced for MSQ or one time only quests, and challenge log is probably fine to leave alone since that's weekly. Very low level repeatable content could be left alone as well since the values tend to be very small. But anything the player can repeat multiple times a week (especially treasure map dungeons) could use some adjustment.
I know some feel that would give an advantage to crafters but crafters get rich because other players have lots of gil with nothing else to spend it on. If they have less gil, crafters will make less as well.
Last edited by Besame; 07-09-2021 at 06:57 AM.
"Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."
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