But why though? Why do we need this gil sink in particular? It's insignificant to the players that have been playing a while and an annoyance to newer ones. What about apartments or housing in general warrants this supposedly needed gil sink?I think it'd do more than you think it would. If you take a set of 90 apartments, that's going to pump out 900k gil/week per ward. With 24 wards across four housing areas (and each ward having two complexes), we're looking at 172,800,000 gil leaving the economy PER WEEK (assuming full apartment occupancy). Yes, the 10k gil/week per player is completely trivial, but when you start looking at the total economic impact, it's actually a lot more than you think it is.







Well they got SE to take their idea of the placard timer. I guess they think SE will take other ideas from them. *shrug*







https://forum.square-enix.com/ffxiv/...-Housing-Issue
Relevant Bit:
Spoiler: It hasn't even slowed down the housing flippers. It's only punished legit players and FCs wanting their first time homes.
Last edited by Nepentha; 06-25-2021 at 02:39 AM. Reason: additional commentary
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


