Quote Originally Posted by Imora View Post
The country i live in apartments are both bought and rented. People pay millions of kronor for apartments.
In the US, apartments are rented, condos and town houses are bought - even though they all look like the same from the outside. I imagine it's much the same in Canada as well.

Quote Originally Posted by Imora View Post
And I'm not going for emotional anything. Punishments are meant to be deterrents. Poor money sinks are deterrents. The technical definition is "the infliction or imposition of a penalty as retribution for an offence."
Considering that the original suggestion was to also drop the initial cost of the apartment from 500k to 100k and also relaxing the rank requirements (so you can get into it earlier), that extra 400k in rent equates out to 40 weeks difference in rent. Generating 10k gil/week is completely doable and if it forces someone to learn some life skills of budgeting... that's not a bad thing.

Quote Originally Posted by Imora View Post
The offense in question here is having money that the OP seems to think having is a bad thing.
In RL it's not necessarily... in an MMO it definitely can be because it leads to price inflation as the MMO economy works vastly different from a real world one (as MMO economies need to balance how much money is generated with how much is deleted to stave off inflation).

Quote Originally Posted by Imora View Post
If they really wanted to sink gillionaires, there's plenty of other ways. But most of them are frugal and won't buy stuff that costs recurrent payment.
Gil sinks target everyone... not just the rich. The idea is to bleed out money from the entire economy, not just from the top 1%. To attack the gil the rich have, you'd use something else... the problem is that the playerbase (as a whole) does not have enough gil sinks, and housing rent (when combined with other stuff like repair and teleport costs) allow you to bleed out gil from the entire population. Having items like the EVE Online plex that allows for players to convert gil into game time (which is also an item that a player can purchase for RL money and sell on the AH for gil which would transfer the gil from another player) also help with this as you will naturally get the rich to spread their money around... as is enticing them with items to flex how rich they are (like the luxury mounts for example).

But it's not just a single path solution, but a multitude.