Quote Originally Posted by Almagnus1 View Post
I think it'd do more than you think it would. If you take a set of 90 apartments, that's going to pump out 900k gil/week per ward. With 24 wards across four housing areas (and each ward having two complexes), we're looking at 172,800,000 gil leaving the economy PER WEEK (assuming full apartment occupancy). Yes, the 10k gil/week per player is completely trivial, but when you start looking at the total economic impact, it's actually a lot more than you think it is.

Now if we do the same for houses, and go with X k upkeep per house (and arguably there should be a multiplier for the FC houses) then we are looking at least 5,760 * x gil per week leaving the economy. Or to put it this way, if the housing rent was between 10k to 100k , that would result between 57,600,000 gil/week and 576,000,000 gil/week leaving economy. All you'd need to do to cross the billion gil per week deleted is charge 173,612 gil/week rent on the houses.

I totally get that on a per person level the number is completely trivial, but that's the point of a good gil sink - it's something the average player wouldn't think twice about paying but when it's scaled up across everyone in a system, it actually deletes out quite a bit of gil. In other words, this is how Patreon can make an artist a millionaire in a month.
Using this math - since you've acknowledged that endgame players doing just a tiny bit of work can make 10k/week. Let's say EVERYONE in the wards that are, for some reason, all full (maybe everyone wants an apartment on faerie for some reason), only make 10k a week for the apartment. They don't do anything else - no selling, no buying, only doing like 1 thing per week to make that 10k - 172,800,000 is not leaving the economy at all. The economy remains the same.

Now, knowing that at endgame players are doing more than 1 tiny thing per week, let's say they're just doing their roulettes. That's 100k a DAY. Alright, let's say they only do their roulettes per week, and not per day. that's 9000000/ward. across 24 wards that's 216000000 gil. across 4 housing areas: 864000000. multiplied by 2 (2 apartments per ward) that's close to TWO BILLION entering the economy every week. 1,728,000,000 in fact (tack on a zero to your million.) This means that you're combating 1.728 billion with 1.728 million. That's 10%. And bear in mind this is FRESH money - which means nothing's lost in the gil bucket, only added to.

Players faced will a weekly gil "sink" of 10k would just hop on to their duty roulette and do a single levelling roulette.

Precipitation is just adding more water to the river than is being diverted by the tiny inch-wide creek.