3.xx Dark Knight

3.xx Dark Knight
Late SB DRK was a beast, loved the infinite AoE carnage you could combo to absorb HP and MP as you dealt damage, via Blood Weapon and spamming Abyssal Drain.


I have to say that, save for the overuse of Dark Arts, the crazy sustain you could have was hilarious.
Even in 3.x, spamming Abyssal Drain was always super fun and satisfying.

Yeah, wall to wall pulling in even new dungeons was so fun. With Blood Price on your MP was free---DA-AD and heal away. When Blood Price ended, DA-DD and watch the evades come riding in. DA-DP to blind your enemies and then you still had Shadow Wall and Shadow Skin.
It was nice having other Combo Finishers too, aesthetically Delirium was my favorite. Power Slash and Spinning Slash looked ok and were not optimal to use but at least we had more than just a simple 1-2-3 combo like L50 PLD did.


Also being somewhat of an "evade" tank was very satisfying, just blind the enemies and give yourself additional evade. This was fun.


I remember enjoying 3.0 DRK because it was the only tank I was comfortable doing large pulls with because of Blood Price+DA+Abyssal Drain.
I was also very fond of 2.0 WAR when, as a noob who was always in tank stance, was very fond of how war felt like the "active mitigation" tank with trying to time Inner Beast (when it used to give 20% DR for 6 seconds after use)
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