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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Lindblum
    Posts
    134
    PLD can still tank...

    Only reason why WAR does it better is because it does a CRAP TON more damage than PLD. Add Vengeance and Antagonize and WAR just incurs more enmity. Therefore WAR can hold hate while DD's can do MUCH more damage. Its simple really. When I first started doing Cutter's Cry with a PLD tank we were fine till last phase of Chimera. PLD couldn't hold the damage output that the BLM's were doing much less the heals needed to keep the PLD alive. We switched to WAR and BOOM we got our first kill. I wonder why that is... WAR has more enmity generation due to Steel Cyclone being on a low recast, Rampage healing them and not to mention Antagonize and Vengeance. Just popping Vengeance alone at the start insures you start off strong as hell. With enough enmity to keep the mob on you through the first barrage of cures and nukes.

    Now let's fast forward...assuming you know how to play PLD (because I assure you most people dont, including myself) and now you have some enmity gear (by enmity I mean more than just a +10 off your belt) you can now produce a lot more enmity through your sub par enmity generating abilities and possibly be able to hold off the blms and mnks. Since you have more damage mitigation than a WAR you are now tanking better than a WAR could ever dream of. Dump your HP gear PLD's and stack the enmity you might see a difference. This is all speculation and my own personal view of the PLD vs WAR debate. I could be wrong.
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  2. #2
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by XStruckX View Post
    PLD can still tank...

    Only reason why WAR does it better is because it does a CRAP TON more damage than PLD. Add Vengeance and Antagonize and WAR just incurs more enmity. Therefore WAR can hold hate while DD's can do MUCH more damage. Its simple really. When I first started doing Cutter's Cry with a PLD tank we were fine till last phase of Chimera. PLD couldn't hold the damage output that the BLM's were doing much less the heals needed to keep the PLD alive. We switched to WAR and BOOM we got our first kill. I wonder why that is... WAR has more enmity generation due to Steel Cyclone being on a low recast, Rampage healing them and not to mention Antagonize and Vengeance. Just popping Vengeance alone at the start insures you start off strong as hell. With enough enmity to keep the mob on you through the first barrage of cures and nukes.

    Now let's fast forward...assuming you know how to play PLD (because I assure you most people dont, including myself) and now you have some enmity gear (by enmity I mean more than just a +10 off your belt) you can now produce a lot more enmity through your sub par enmity generating abilities and possibly be able to hold off the blms and mnks. Since you have more damage mitigation than a WAR you are now tanking better than a WAR could ever dream of. Dump your HP gear PLD's and stack the enmity you might see a difference. This is all speculation and my own personal view of the PLD vs WAR debate. I could be wrong.
    I have been a PLD/GLA in this game from day one and changed my tactics so many times, I have lost count

    Hate generation isnt a problem in melee heavy parties because of Rampart and sentinel believe me when you sentinel rampart a group of monks your emnity can go from green through to flahing red (tested right after a death)

    Additionally when u add in flash and provoke and then cycle in fast blade flat blade, phalanx spirits within etc you end up sky rocketing in hate gen

    as pld I find the main problem is itchy trigger finger, and blms wanting to cast as soon as the mobs name turns red !

    easiest solution to this is to proc divine viel outmaneuver before u engage and use the tp generated to perform a combo like this

    provoke > Flash > war drum > phalanx > bloodbath> spirits within few seconds later fastblade> flat blad followed by fast blade>savageblade> and the spin move I always forget the name of

    Not to mention put rampart and sentinel in there at some point

    Hate generation was never a problem if you let plds have 3 seconds.

    However, it can easily go wrong due to hate bleeding but as long as there is a group to rampart and also cast protect on it will be fine.

    basically PLDs are great for melee parties unfortunately noone really does them at the minute.
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