While XIV's servers are down to implement the upcoming patch, I thought it would be nice to start a discussion of sorts:
Which is more important to you and why - Player Convenience or Game Depth?
I would like to preface this by saying these two things are not mutually exclusive ideas, but for the discussion, I'd like to talk about your personal preferences for design decisions regarding those two concepts.
So, here are a few example of this sort of give and take scenario (Some of which have been stolen from other threads):
A piece of equipment is released that is desirable, something that people would actively try to obtain. The crafting of this weapon requires Frog Skin, a material that can only be found one way; by killing Mud Frogs. However, there's a catch: Mud Frogs don't spawn unless it's raining
How do you feel about that scenario? Would you be annoyed that you can't farm these creatures when you choose, feeling that it's a mechanic that wastes your time or holds you back, or do you like the idea that there are creatures that have environmental habits, giving them a small touch of personality?
Another example:
In some corner in the world map is a unique crystal cavern, an area that is visually unique from other caves found in the game. Here, a specific mineral can be mined that is useful for crafting a series of high level equipment. However, this cave is also home to very powerful mobs that simply can't be killed, forcing you to stealth by them to get a chance at this valuable ore. If you're seen and killed, you'd be sent back to your previous home point, forced to have to make the journey again
So how about this one? Do you find that having to sneak like that, something that is a little reliant on luck, is an aggravating concept that shouldn't get in the way of you obtaining materials, and that the walk back is nothing more than a waste of time? Or do you find the high risk - high reward idea thrilling, and the potential nuisance of having to walk back an extra thrill to traversing the cave?
These are just a few example, of which I'm sure many others could come up with better ones, but I feel they get the point across. And as I said before, they are not mutually exclusive ideas, and could be implemented in ways that incorporate both mindsets, but I'm wondering which side most of the playerbase here leans towards.