I've been saving and making gil for weeks now, and finally got to 4 million gil. I'm playing game slowly, enjoying every part of it, while waiting for friends to catch up, so we can enjoy MSQ together. So I'm still in ARR, but that shouldn't matter, since Housing is available since lvl 15.
So last night I finally noticed a free plot, first time since I started playing. I've spent 6 hours, going through one devaluation, spamming NUM0 and NUM4 as fast as I could for the entire duration of that time. That's how badly I want a house.
But then I almost fainted. I felt really ill, my wrist was hurting... so I gave up and went to sleep. I only slept for 4 hours, and in the morning the plot was still open!
And no, I didn't get it, because I had to feed my pets. But I am not here to "rage" about not getting a house, I came here to explain why system is broke, because even if I had got it, I would not be happy. And I am sorry for all other players that were camping with me.
So why the game forces me and 3 other players to camp mindlessly instead of getting sleep? Why the game encourages such unhealthy behaviours from the players?
Let me explain. Everything we do in any game is driven by our desire for something. Either for progress, story, glamour, role-play, doesn't matter. We want something so we work for it. If we want something badly, we work very hard for it.
So how is working hard for housing different than working hard for farmin Poetics or anything else?
Well, when I farm poetics I can just stop and resume next day. No issue. I don't have the imminent, invisible deadline that can drop at any time. But with Housing, I do. I don't know when plot will be available to be bought. I don't know if it's 10 minutes, or if it's 20 hours. Should I get sleep or not? What if I just go to bathroom to pee and plot is sold in that 5 minutes?
This is especially worse that in a month that I play I only saw A SINGLE plot open in all three major cities in ARR, so I knew that if I don't get it now, I probably won't get it for a long time.
So this way, game encourages players to sit at their PCs, forfeiting their physical and mental health, just because game offers players something valuable, but doesn't say when and gives no guarantee.
This system is fundamentaly broken and MUST change.
It is an anti-statement to what Naoki Yoshida said about "taking a break and not burning out".
So, what it should look like? Well, I don't know. I have some ideas, but I am no MMO developer. I just know that any of these ideas would be less hurtful and less infuriating for the players. Even if less fair.
So let me propose several alternatives.
Alternatives will be in first post due to character limit being 3000 characters.