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Thread: Fix ARR

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  1. #1
    Player
    tatatatatata's Avatar
    Join Date
    May 2021
    Posts
    34
    Character
    Ta Ta
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I disagree. Sure now the fights and dungeons are super easy. They weren't when it launched. Maybe this stat crunch will make them less face-rolly.
    I remember when most of the early dungeons used to take 30 mins or so. And many of them hurt quite a bit. I got absolutely rekt the first pull of Stone Vigil the first time I did it. A similar thing happened with Dusk Vigil actually. Funny that.

    And this is part of the problem. But I'm not convinced the stat crunch is sufficient in fixing this issue. What will a new player think when they watch a 2 minute cutscene of Gaius and he dies in 30 seconds? It completely takes away the epic-ness of many of the key dungeons and raids.
    (3)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by tatatatatata View Post
    And this is part of the problem. But I'm not convinced the stat crunch is sufficient in fixing this issue. What will a new player think when they watch a 2 minute cutscene of Gaius and he dies in 30 seconds? It completely takes away the epic-ness of many of the key dungeons and raids.
    The same thing new players have been thinking since about 2.1 lol.

    About the only thing i agree with you is that low level dungeons got hit too hard by potency growth. and a lack of ilvl syncs (which people then complain about so......)
    (4)