The questing experience doesn't change that much over the course of the expansions. If they don't like questing in ARR, it'll be a similar experience later on.I'm sorry but you speak for yourself here. Multiple others have described experiences of being dissatisfied with ARR and quitting and in Novice Network I frequently see sprouts complaining about ARR questing, but I have yet to see anyone complaining about HW questing.
Oh I know, but if anyone takes them seriously because they don't, its worth pointing out the flaws.
It's a very different experience later on because you actually have content worth running by then. Heavensward is a pale shadow of its former self, but at least it's not sastasha level until level 40+ (and then back to sastasha tier for Praetorium/Castrum).
ARR is just a visual novel. A visual novel can be replaced by NG+ or inn room cutscenes if players wish to participate in it.
I disagree. Sure now the fights and dungeons are super easy. They weren't when it launched. Maybe this stat crunch will make them less face-rolly.
I remember when most of the early dungeons used to take 30 mins or so. And many of them hurt quite a bit. I got absolutely rekt the first pull of Stone Vigil the first time I did it. A similar thing happened with Dusk Vigil actually. Funny that.
I disagree. Sure now the fights and dungeons are super easy. They weren't when it launched. Maybe this stat crunch will make them less face-rolly.
I remember when most of the early dungeons used to take 30 mins or so. And many of them hurt quite a bit. I got absolutely rekt the first pull of Stone Vigil the first time I did it. A similar thing happened with Dusk Vigil actually. Funny that.
And this is part of the problem. But I'm not convinced the stat crunch is sufficient in fixing this issue. What will a new player think when they watch a 2 minute cutscene of Gaius and he dies in 30 seconds? It completely takes away the epic-ness of many of the key dungeons and raids.
The same thing new players have been thinking since about 2.1 lol.And this is part of the problem. But I'm not convinced the stat crunch is sufficient in fixing this issue. What will a new player think when they watch a 2 minute cutscene of Gaius and he dies in 30 seconds? It completely takes away the epic-ness of many of the key dungeons and raids.
About the only thing i agree with you is that low level dungeons got hit too hard by potency growth. and a lack of ilvl syncs (which people then complain about so......)
It's a very different experience later on because you actually have content worth running by then. Heavensward is a pale shadow of its former self, but at least it's not sastasha level until level 40+ (and then back to sastasha tier for Praetorium/Castrum).
ARR is just a visual novel. A visual novel can be replaced by NG+ or inn room cutscenes if players wish to participate in it.
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