Quote Originally Posted by Stepjam View Post
And I'm telling you that it's a bigger undertaking than you probably realize. They already have to pick and choose projects for smaller content. Like we didn't get deep dungeon or Hildebrand this expansion and we got less combat content overall because they put more work into crafter/gatherer stuff. Do you think they'd be able to just rebuild ARR from the ground up while doing everything else?

And if they decided to do an ARR rework instead of a new expansion, how do you think the current playerbase would react. Do you think most would be okay with no brand new content for 1-2 years? They'd probably lose a lot of their regular subscrbers if that hapoened, and that would be bad for them.

ARR isn't the best, but it isn't inherently broken. Maybe they'll continue to make small fixes here and there. But right now a complete overhaul isn't necessary and budget wise probably isn't a good idea
This is not about rebuilding everything from the ground up. Combatting skill pruning is basically asking them to be more thoughtful about the skill progression of various jobs. You should unlock your core rotation by Lv 50. This is not asking for new skills. It's literally just asking them to change the order in which you acquire skills, so that the early game is engaging. Combatting the insane outgearing in old content would likely be tackled with some sort of Unreal system or simply a flat decrease to the ilvl sync to be closer to the minimum item level requirements. The stat squish might also go some way in solving that.

Please actually read my post.