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Thread: Fix ARR

  1. #21
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    We are about to get 6.0 and have more active players than ever before the "longevity" seems to be doing just fine.
    (5)

  2. #22
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I recently replayed through ARR with New game +. Several of the questlines drag and being a tank or healer at low levels with only 1-3 abilities is really bad and boring. I am hoping that when they do skill adjustments they frontload 1-50 and make sure all tanks have AOE combo before lvl 50 along with gap closers.

    My problem with 1-50 especially when playing as tanks and healers which the game desperately need. I dont see SE fixing it but it would be a huge QOL adjustment for them to improve the early levels for tanks and healers.
    (2)

  3. #23
    Player
    tatatatatata's Avatar
    Join Date
    May 2021
    Posts
    34
    Character
    Ta Ta
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I disagree. Sure now the fights and dungeons are super easy. They weren't when it launched. Maybe this stat crunch will make them less face-rolly.
    I remember when most of the early dungeons used to take 30 mins or so. And many of them hurt quite a bit. I got absolutely rekt the first pull of Stone Vigil the first time I did it. A similar thing happened with Dusk Vigil actually. Funny that.

    And this is part of the problem. But I'm not convinced the stat crunch is sufficient in fixing this issue. What will a new player think when they watch a 2 minute cutscene of Gaius and he dies in 30 seconds? It completely takes away the epic-ness of many of the key dungeons and raids.
    (3)

  4. #24
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by tatatatatata View Post
    And this is part of the problem. But I'm not convinced the stat crunch is sufficient in fixing this issue. What will a new player think when they watch a 2 minute cutscene of Gaius and he dies in 30 seconds? It completely takes away the epic-ness of many of the key dungeons and raids.
    The same thing new players have been thinking since about 2.1 lol.

    About the only thing i agree with you is that low level dungeons got hit too hard by potency growth. and a lack of ilvl syncs (which people then complain about so......)
    (4)

  5. #25
    Player
    Steinar's Avatar
    Join Date
    May 2017
    Posts
    29
    Character
    Steinar Schwarz
    World
    Goblin
    Main Class
    Warrior Lv 90
    Oh, look! Someone with an account that is one month old and seemingly already knows all about the game— even more than the ultra experienced developers that are working on it. ARR is fine, the reason people USED TO complain about it was because of the patch quests that came after ARR MSQ, and were required to do before starting Heavensward; these quests have long since been removed from the game. People that complain about ARR nowadays are just doing so because they are imitating a trend that is no longer valid, it's usually the same people that complain about combos and positionals— tourists, if you will, that came from other games and seem to want FF XIV to somehow behave like the garbage pile they have just abandoned.
    (1)

  6. #26
    Player
    Steinar's Avatar
    Join Date
    May 2017
    Posts
    29
    Character
    Steinar Schwarz
    World
    Goblin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by tatatatatata View Post
    I'm sorry but you speak for yourself here. Multiple others have described experiences of being dissatisfied with ARR and quitting and in Novice Network I frequently see sprouts complaining about ARR questing, but I have yet to see anyone complaining about HW questing.
    The people that complain about ARR questing on Novice Network are the more often than not the people that are literally rushing and skipping every cutscene and bit of dialogue to "get to the endgame" and "git gud". Much like the rest of the game, if you don't enjoy ACTUALLY reading through the story, then ARR isn't the problem here.
    (4)

  7. #27
    Player
    Zhaqis's Avatar
    Join Date
    Mar 2021
    Posts
    2
    Character
    Kaigara Taunzento
    World
    Goblin
    Main Class
    Paladin Lv 78
    I have been playing for about a month. So far, I have to say that ARR was not bad. It had some areas that could be cleaned up but you could see that so much needed to be set up story-wise that it was going to be a bit dense. I was not around before they trimmed some of the quests but I can see where the devs could trim a bit more. Overall, I liked the story and think most of the dungeons were good. My main gripe is just the number of times you have this back and forth to the same area. An example are the quests leading up to Castrum Meridianum. That could be condensed quite a bit with all the travel to and from Mor Dhona to get the salute and the uniforms etc.
    (0)

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