Are you really saying this game as nothing to offer apart from story?
Cause you know, there are plenty of people who couldn't care less about story and skip all cinematics but love the game for everything else.
You mean like how the entirety of Yorha: Dark Apocalypse was voiced? Oh.. wait..
No, voice acting it is not important. Not even remotely important.
Good voice acting is nice to have, but no more than that. Bad voice acting is bad and is worse than having no voice acting at all.
I do not have the data but I bet Square Enix can prove people are more likely to skip quest that are not voice acted.
They prioritize the scenes with the most relevance and impact on the story for voice acting, so as a result people skip the unvoiced parts because they’re not seen as important. This is fine.
ok maybe here on the FF14 forums this might not be an issue to you but LITERALLY everywhere else on the internet the majority opinion is ARR sucks and you should boost passed it. Veteran FF14 players are telling mass audiences to skip passed ARR because it sucks.
I am throwing out suggestions to help. Compared to any of the expansions the amount of voice acting in ARR vs even Heavensward is minimal. I mean come on literal Gendry from Game of Thrones does voice acting after ARR. There is no reason this keeps getting ignored.
I am not sure how much longer FF14 ARR needs to keep getting thrown under the bus by content creators across the internet before Square Enix steps in and forces them to update it.
Everyone knows ARR is the weakest part of the game. The problem is that fixing that means diverting budget and resources from other content. What are you willing to give up for an ARR do-over?
And no, talking about how much the game already brings in doesn't help. We all know that profits from this game go to funding other SE projects, too. That's just how corporations work.
Ah, my apologies, but I meant everything before the dungeons. Your starting city-state's stories, and such.The storytelling with those first few dungeons is a bit more environmental, your literal reason for going there aside anyway. Specifically about a bit of a rivalry between you, a party of adventurers including Avere and Edda(!!), Alianne and her grandpa and another party of adventurers led by Dolorous Bear.
In Sastasha you're able to accomplish what the others couldn't, in fact I'm pretty sure you blaze through it before the others can even attempt it, to the point where Dolorous Bear's party was still in Limsa to pick up the job. In Tam-Tara you learn that Alianne and her grandpa only just managed to get back out with their heads still attached, as well as learning after you're done and back in Gridania that Avere got decapitated in Tam-Tara, resulting in the break up of their party and Edda being left standing in the Adventurers Guild with Avere's decapitated head. Finally in Copperbell you learn that Dolorous Bear's party, determined not to be beaten by you again rushed in and got themselves killed at the hands of the giants in the mines.
The story is there, it just takes a bit more of an attentive approach as you actually have to take note of all of them outside of the dungeon as well as talk to them all. Alianne and her grandpa also appear again later, with Alianne joining the Crystal Braves in the post 2.0 story. The matter of Edda in turn becomes relevant again in Tam-Tara Hard and finally the Palace of the Dead.
Also fun fact, outside of Sastasha (Hard) is a party who is composed almost exactly the same as Edda's party (they even look the same), Hyur Gladiator and Conjurer, Lalafell THM and Elezen Archer, only in this party the Conjurer has a personality the opposite of Edda, standing her ground and not allowing herself to be blamed for the Gladiator's mistakes.
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