IMO the combat during the ARR portion is the biggest turnoff. Some job's combat system really suffer from not having any oGCD till past ARR making the job feel clunky and stunted.
Of particular note is MNK who only gets Perfect Balance at level 50 and outside of that window you are just constantly cycling through your GCDs over and over, and worst of them all, WHM who only gets Benediction at 50, causing new healers to get it hard coded in their brains that Cure and Cure II are their main heals and continue using them all the way up to level 80 barely touching Assize, Afflatus and Tetra.
This is why jobs like DRG (Jump, Spineshatter, Dragonfire) and MCH (Gauss Round, Ricotchet, Wildfire) end up being a lot more attractive for newer players because the combat feels more fluid
Just add earlier weaker versions of some oGCDs that later get upgraded via trait to the current versions and you fix the combat problem.
FFXIV have a serious problem with skill syncs also, seriously pre70 -dungeons are so easy even if you get paired with newbies there is 0% chances that you will wipe, unless your tank/healer disconnects.
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