Quote Originally Posted by Ranaku View Post
The game teaches you everything you have to know. Heck how do you think the people who made the guides found out? Throug some visions from hydaelyn and yoshi p after they smoked too much? And how did stuff worked before damage meters were a thing? Guess in ancient times people never did their rotations right. The really linear job design of FFXIV isn't really rocketscience.

I can see how guides are useful to many players but heck saying the rotations exist just because of some damage meter and everyone using a jobs rotation in the right way does that cause of these guides/damage meters is a really really bold statement.
Players that make job guides use parsers. Combined with analyzing tooltips, they also spent countless hours on dummies and using rotation simulators to find out the most optimal openers and rotations. DNC and GNB theorycrafters were crafting openers and rotational guides before Shadowbringers even released. I’m sure it will be the same for Sage and Reaper once we have tooltip and potency information on them.

This game doesn’t give you anything beyond tooltips and dotted lines around 1-2-3 combos. It doesn’t tell you anything more than that outside of quest blurbs about new skills (though those certainly don’t tell you how to use said skills). It fell to the playerbase to determine things outside of the bare basics of pressing 1-2-3 in the correct order—and the ones who did all this theorycrafting utilized numbers and parsers.

Sorry to burst your bubble, but this game isn’t as straightforward as you think. It may handhold a lot, but it doesn’t handhold when it comes to rotations.