
In fairness, the skills you have and the skills other NPCs learn are not one-to-one. NPCs can learn spells and the like that just aren't even obtainable to players (ie Mikoto (a conjuror) using Float in Delubrum Reginae)
The thing that is not very disclosed, not even by the Encyclopaedias, but something clearly perceived ingame, is how vast spellcasting (more specifically Arcanima) is.
While Thaumaturgy and Conjury seems to manipulate the basic elements for quite raw effects, Arcanima seems to revolve around all sorts of spells, even similar to how magic schools are in DnD - it seems to be the 'basic' spellcasting school in XIV, but its effects are seldom catalogued... You'd expect most of mage characters knowing at least the basics of Arcanima as well, especially if such character is a scholar-type.
One thing I wish they worked on was a bit more detail on all sorts of Aetherial arts, more specifically magick schools and what are the extents of each's capabilities.


Not necessarily. Thaumaturgy, for instance, is capable of much more than simply blasting stuff. The offices of the East Aldenard Trading Company in Kugane are warded against eavesdropping via thaumaturgy; presumably Lolorito hired the Thaumaturge's Guild for that job.
We as players simply don't see the various uses of all the schools of magic, due to game mechanical (and game design) constraints.
Hm, I didn't remember that one detail.Not necessarily. Thaumaturgy, for instance, is capable of much more than simply blasting stuff. The offices of the East Aldenard Trading Company in Kugane are warded against eavesdropping via thaumaturgy; presumably Lolorito hired the Thaumaturge's Guild for that job.
We as players simply don't see the various uses of all the schools of magic, due to game mechanical (and game design) constraints.
Honestly, I wouldn't be mad if they dedicated a whole chapter in an Encyclopaedia 3 just to world-build magick - theory and application.


Lore-wise, I do still miss Flash.
It made perfect sense for a Gladiator, since the point of gladiatorial matches is to be entertaining and, well, flashy. So a move that made aether emit a bright (but relatively harmless) light at the tip of your sword to catch everyone's attention is exactly the sort of thing a gladiator would come up with, and spread through the other gladiators.
Of course, I also understood the game-mechanical complaints against it. But Total Eclipse/Prominence doesn't really have that perfect backstory justification.





Flash was my action to do while pacified on WAR. I also loved that since it wasn't damage based, the enmity went through targets that were invulnerable. Not often useful in that little scenario, but hey, it was a thing.Lore-wise, I do still miss Flash.
It made perfect sense for a Gladiator, since the point of gladiatorial matches is to be entertaining and, well, flashy. So a move that made aether emit a bright (but relatively harmless) light at the tip of your sword to catch everyone's attention is exactly the sort of thing a gladiator would come up with, and spread through the other gladiators.
Of course, I also understood the game-mechanical complaints against it. But Total Eclipse/Prominence doesn't really have that perfect backstory justification.
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(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
It was also an AoE Blind that worked wonders for mitigation on big pulls; the enmity gain was justified in-universe as the result of doing things to make the enemy hate you. Easiest way for a tank to generate hate was to try and explain aggro table management to freewheeling damage-dealers, though.![]()
あっきれた。
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