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  1. #61
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    There was nothing inherently RPG about any of the side-quests for your jobs. It all boiled down to each of them having their own story with scripted events and little to no decision-making, giving the player only two options to respond which in itself was largely irrelevant unless you cared about lore. I've heard some complaints in the past over players stating that they felt annoyed having to complete these side-quests to obtain critical skills in association with them. Of course it's always a shame when content gets shafted in favour of other design elements and resource allocation, but having done so happens for a reason which mostly goes far beyond our grasp of imagination.

    We've either reached or are past the golden age of this game. It was far easier to write stories and program these little side-quests when the game had less jobs in the past with a small-sized population of players over the years. Now imagine what it's like when their deadlines become smaller and smaller. The developers have to make decisions on what content gets priority over what is expandable. In some cases, that can lead to the removal of said content due to time-constraints or simple resource allocation. Or in this case, the homogenization of job quests in favour of role-quests.

    One very painstaking sign is when they introduced Viera in 5.0, which suffered from a lack of hairstyle options and headgear for technical reasons. They couldn't even get that right given where we are right now in the game's lifecycle. Now imagine what would inevitably happen if they decided to create more side-quests for their jobs. In all seriousness? I don't expect anything great. They are clearly understaffed and lack developers when they cannot even adress the most simple of issues people have been asking for 2 years which led to all kind of avoidances in live-letters and QA's.
    (3)

  2. 07-19-2021 02:20 AM
    Reason
    First post captures point better

  3. #62
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Agreed, Dark Knight quest line is one of the best parts of the game for me.
    (4)

  4. #63
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    We've had 6 years of job quests, some jobs have been done to death. There is literally nothing else they can add to Paladin or Black Mage at this point that wouldn't feel like a cheap rehash and a pointless text grind.
    With the number of jobs increasing exponentially, the workload for making these quests increases too.

    I'd much rather have new, decent role quests than a load of poorly made repeats of what we've already done.

    We're not losing job quests, the job quests are already there, they're done, and they're not being deleted.
    (5)

  5. #64
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Seraphor View Post
    We've had 6 years of job quests, some jobs have been done to death. There is literally nothing else they can add to Paladin or Black Mage at this point that wouldn't feel like a cheap rehash and a pointless text grind.
    Nonsense. Of course it is possible to add new, fresh. job quests even for the old jobs. I am sure the devs have enough imagination to be able to manage that.
    If they want to put in the necessar work is another thing - as noted we have many more jobs now than when the game started, so adding job quests to all of them would be an increasingly large part of each expansion.
    (1)

  6. #65
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    I fully understand and accept that with the increase to how many jobs we have it’s harder to make quests for them. So that I’m okay with and am perfectly fine with role quests especially if they’re decently done. I’m now only slightly sad about Reaper and Sage most likely not getting any storyline at all. They’ll get their intro quest and then maybe one at 90? Other jobs have had storylines spanning the expansions so I’m cool with role quests in regards to them. I just wanna know some story for the new jobs.
    (2)

  7. #66
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ultaniku View Post
    I’m now only slightly sad about Reaper and Sage most likely not getting any storyline at all. They’ll get their intro quest and then maybe one at 90? Other jobs have had storylines spanning the expansions so I’m cool with role quests in regards to them. I just wanna know some story for the new jobs.
    Gunbreaker and Dancer got multiple Job Quests between 60 to 70 to flesh out the lore of the Jobs and properly introduce them, I imagine they'll do the same with Reaper and Sage. A level 70 Job Quest to get the Job Stone, then the Job Quests proper at levels 70, 73, 75, 78, and 80. Finally, the capstone Job Quest at level 90. Seven Job Quests total compared to older Jobs from previous expacs which only got a capstone Job Quest.
    (1)

  8. #67
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,485
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    They have already stated that Reaper and Sage will get a full 10 levels worth of quests, just like Gunbreaker and Dancer.
    (1)

  9. #68
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    IMO there are two things that matter about the job quests:
    1) That they don't forget about the characters they created for all those quests.
    Seeing Oboro and Radovan in the Bozja questline was kinda cool for example. Estinien is of course another great example. And I wish they would do more of that.

    2) That they give a good conclusion to each job storyline. A cutscene that would be deserving of that 'Fin' screen. Honestly I would be fine with them stopping those job quests forever if they give me a satisfactory ending instead of trying so hard to let things open-ended and add more and more and more to it.

    It doesn't matter if the quest is about a specific job to me, as long as I am properly introduced to the job's lore within the existing job quests. And that has has been the case for all the jobs.
    (1)

  10. #69
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I aggree that seeing quests NPCs (Estinien, Radovan, the ninjas in stormblood) is always great, it feels like an inside reference if you did those quests "I know that guy!".
    For some, i don't know how likely it is to see them (RDM and DRK for example are fairly secluded from the rest of the world, they don't really answer to anyone)
    (2)

  11. #70
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    Quote Originally Posted by Mikey_R View Post
    They have already stated that Reaper and Sage will get a full 10 levels worth of quests, just like Gunbreaker and Dancer.
    That I was not aware of, so that makes me very happy.
    (1)

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