I'd space them out if I were you, they're really not that good.Grammar correction tip: make sure real grammarians actually support your point before being a grammar snob.
Merriam-Webster: Is It 'Could' or 'Couldn't Care Less'?
On topic: I'm working on getting a melee job to 90 now and then I'll be ready to binge all five role quest lines from start to finish and I'm looking forward to it. I don't need twenty different job quest lines this expansion. That would be 80~100 quests, almost as many as there are in EW 6.0 MSQ alone.
acting a bit entitled aren't we? If you don't agree with the way the game is going - you're free to vote with your wallet. You made your opinion known, but it was expertly (and rightly imo) refuted by Rongway. (and I agree with him)
Agreed, Dark Knight quest line is one of the best parts of the game for me.
I understand the point about expanding numbers of jobs, but nobody enjoys doing quests just for the sake of doing them. If there are too many jobs to do each justice, just drop the job story quests altogether outside of their initial introduction. There's no universal representation for a given role, which is why players demand variety in the first place. Tanks are not all max muscles male Roegadyn Paladins. Let me pick and choose for myself if a story is worth following or not.
Do you know what would be a much better replacement? Every so often, get some of your really good writers to pick a job at random, and write a series of job quests about them, Moogle Delivery quest style. Start with some of the ones that you know were hits rather than misses. Frey, Rogue's Guild, Hamond Holyfist, etc. Make it optional, with some job specific glamours (alternate animations, stances, etc.) as rewards for completion. You don't have to hit every job each expansion, but you can certainly give an update every blue moon on how your old friends are doing.
At our current level, our characters are barely learning anything from anyone else. They are actively "creating" new abilities that are now absorbed by the soul stones. So it makes sense that the only job related quests are singular, at level 80, then 90 I guess.
I do miss developping the lore of a job more gradually, especially for some more recent jobs like Gunbreaker, though for that one the Bozja questline did add quite a bit to it.
However, in the current situation, all we can hope is that the role quests will be fun AND will show our character in action as paragons of their roles. (Let me see my Tank use a tank ability in a cutscene dammit)
Don't worry, (just) be happy, Endwalker arrive.So up until Shadowbringers we had job quest that explained why we exist and the backstory to our characters. It gave details to why certain abilities exist. In Shadowbringers we got role quest and in the context of the story the community gave Square Enix a pass. Now in Endwalker we are getting...you guessed it more role quest.
One mistake I see MMO's make that gut the RPG experience is homogenization. I cannot put into words how much of a mistake it is to abandon job quest in a Final Fantasy. All I can do is beg that this is not the future direction of FF14 where jobs are further homogenized. I get that dev time is limited and you have a lot of pressure on you but going this direction is a mistake.
After Endwalker or during it you are going to need to return to your roots as the complaints about RPG elements being stripped out of the MMO are going to become louder as it begins to feel like a shallow experience. Just because you got away with it in Shadowbringers does not mean this should be the future.
I picked Paladin....not generic Tank Role.
And anyway we could not change anything.
Well, I enjoyed the job quests too but, basically skipped through the role quests coz I didn't really enjoy those.
What I gathered was... they gave lore on like 'the past' and characters I was barely interested in... ( am pretty sure my WoL has brain damage...)
Not once had it occurred to me tho, that to play a role, aka my character, I'd need quests to be immersed. Or a training montage etc.
I realize erryone is different but... Roleplay is basically in your head only anyway, imho!
If you need quests that tell ya how to feel/act... Well! Sorry to hear
ANYWAY, I miss the job quests too. Some of em were really funny, War comes to mind - The power of love is amazing~
Also... Didn't we get like... One new job quest? I mean... I didn't do it on any of my jobs yet but am certain there's quests that want me to talk with my job buddies. Maybe those offer some closure at least? ^^
Wait, what're we complaining about again? Oh, more job quests in EW, eh.
Well, can't we pretend the msq is gonna be the WoL Job Quest? ^^
Also, considering EW is gonna end the current... 'arc', I'm pretty sure we'll see some of the old job faces anyway!
Relax and let em do their thing, not like shadowbringers was horrible, right?!
^^
Do you know what takes even less work/financial investment than role quests that nobody wants to do? Not doing job/role quests at all.
If a storywriter wants to take a bit of time to expand out a bit of job lore, by all means, encourage them to do so on a case by case basis. But please don't do it for the sake of doing it. I really, really don't want to explore why Rogadyne McMuscles is interested in absorbing tankbusters for his team to protect them from the auto-positioning boss. You're wasting your money and wasting my time. Ten to twenty levels of baseline job introduction/lore is just fine. If people like the lore, expand on it in an optional capacity.
I know they are making money hand over fist with FF14 and obviously made enough to go give Nomura more money so he can go set it on fire with that FF1 prequel. I just want them to take care of the golden goose.
Most of the job quests sucked anyway, it was often a bit of a chore to get them done and I'm glad they're gone. The one quest check-in at level cap works fine for me.
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