So up until Shadowbringers we had job quest that explained why we exist and the backstory to our characters. It gave details to why certain abilities exist. In Shadowbringers we got role quest and in the context of the story the community gave Square Enix a pass. Now in Endwalker we are getting...you guessed it more role quest.
One mistake I see MMO's make that gut the RPG experience is homogenization. I cannot put into words how much of a mistake it is to abandon job quest in a Final Fantasy. All I can do is beg that this is not the future direction of FF14 where jobs are further homogenized. I get that dev time is limited and you have a lot of pressure on you but going this direction is a mistake.
After Endwalker or during it you are going to need to return to your roots as the complaints about RPG elements being stripped out of the MMO are going to become louder as it begins to feel like a shallow experience. Just because you got away with it in Shadowbringers does not mean this should be the future.
I picked Paladin....not generic Tank Role.