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  1. #1
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100

    Role quest in Endwalker worry me. Job quest make this an RPG

    So up until Shadowbringers we had job quest that explained why we exist and the backstory to our characters. It gave details to why certain abilities exist. In Shadowbringers we got role quest and in the context of the story the community gave Square Enix a pass. Now in Endwalker we are getting...you guessed it more role quest.

    One mistake I see MMO's make that gut the RPG experience is homogenization. I cannot put into words how much of a mistake it is to abandon job quest in a Final Fantasy. All I can do is beg that this is not the future direction of FF14 where jobs are further homogenized. I get that dev time is limited and you have a lot of pressure on you but going this direction is a mistake.

    After Endwalker or during it you are going to need to return to your roots as the complaints about RPG elements being stripped out of the MMO are going to become louder as it begins to feel like a shallow experience. Just because you got away with it in Shadowbringers does not mean this should be the future.

    I picked Paladin....not generic Tank Role.
    (26)
    Last edited by Puremallace; 06-12-2021 at 07:09 AM.

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,137
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Pictomancer Lv 100
    We don't just have ten jobs anymore. We have nineteen. This fall there'll be twenty-one. The amount of quests that need to be made to give all the jobs their own ten level quest line is about as many quests as there are in one expansion MSQ. I'm okay with them not spending dev time on individual job quest lines.
    (61)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rongway View Post
    We don't just have ten jobs anymore. We have nineteen. This fall there'll be twenty-one. The amount of quests that need to be made to give all the jobs their own ten level quest line is about as many quests as there are in one expansion MSQ. I'm okay with them not spending dev time on individual job quest lines.
    I DO NOT CARE. This is an mmoRPG and I understand this is inconvenient but this MMO is making Square Enix money hand over fist and keeping their entire company afloat to fund Final Fantasy 16 and Final Fantasy Remake Part 2.

    I could care less. It is maybe 3 quest at most or maybe 2. I don't care but do not throw out the entire RPG element of this game that keeps me connected to my job. As I told you I am a Paladin not Tank Role.

    Imagine if in Heavensward the Dragoon quest was just Physical Melee damage quest and that was it. Apply this to Stormblood. Now all of the Monks, Dragoons and Samurais all get the same quest.

    We finally get the Paladin focused expansion and I get told I am only getting some generic tank role quest. It is enraging honestly how lazy it is. The only reason they are getting a pass is because they hit a home run with Shadowbringers and the role quest made sense in relation to the setting and story of Shadowbringers.
    (12)

  4. #4
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    acting a bit entitled aren't we? If you don't agree with the way the game is going - you're free to vote with your wallet. You made your opinion known, but it was expertly (and rightly imo) refuted by Rongway. (and I agree with him)
    (36)

  5. #5
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Puremallace View Post
    I could care less. It is maybe 3 quest at most or maybe 2. I don't care but do not throw out the entire RPG element of this game that keeps me connected to my job. As I told you I am a Paladin not Tank Role.
    It would be five Quests per Job to go from 80 to 90. Now, there are soon to be 19 Combat Jobs, 8 Crafters, and 3 Gatherers. That's a total of 30 Jobs each needing five Quests which is 150 Job Quests. Reaper and Sage also need to get extra Job Quests for 70 to 80 so that's another five each plus the unlock quest for another one each. That brings the total amount up to 164 Job/Class Quests. They already admitted to having problems when it was 15 Jobs and now there even more. The devs aren't lazy, it's that the amount of work isn't sustainable.

    Also, throwing money at the problem won't magically solve it. If the current amount of staff already can't handle the amount of Job Quests, then they would need to hire more people. That means they have to go through entire hiring process, get new employees oriented to working at SE, train them on the necessary tools so they can do their job where they won't be able to contribute at max capacity since they're still learning, and make sure they're all set up to work from home because there's kinda still a pandemic going around. It is a massive amount of work, but nah, who cares about the logistics behind massively increasing the developers workload.
    (22)

  6. #6
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Puremallace View Post
    I could care less. It is maybe 3 quest at most or maybe 2.
    What would you expect from these job quests? Because that's not enough space to tell anything close to a compelling job storyline. Heck, even with Heavensward and Stormblood giving each job, what, 6 quests each some of those stories were already feeling rather heavily restricted by the small amount of space they had to work with.
    I understand wanting to have more job quests, but if we have to whittle them down to nothing what's the point? The role quests at least give them creative space to do something, and after the ShB role quests and their interesting multiple capstone questions shows they're still giving us their all, and not trying to stiff us with a "ho-hum nothing we can do, here have less" attitude.
    (13)

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,878
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I understand the point about expanding numbers of jobs, but nobody enjoys doing quests just for the sake of doing them. If there are too many jobs to do each justice, just drop the job story quests altogether outside of their initial introduction. There's no universal representation for a given role, which is why players demand variety in the first place. Tanks are not all max muscles male Roegadyn Paladins. Let me pick and choose for myself if a story is worth following or not.

    Do you know what would be a much better replacement? Every so often, get some of your really good writers to pick a job at random, and write a series of job quests about them, Moogle Delivery quest style. Start with some of the ones that you know were hits rather than misses. Frey, Rogue's Guild, Hamond Holyfist, etc. Make it optional, with some job specific glamours (alternate animations, stances, etc.) as rewards for completion. You don't have to hit every job each expansion, but you can certainly give an update every blue moon on how your old friends are doing.
    (13)

  8. #8
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    At our current level, our characters are barely learning anything from anyone else. They are actively "creating" new abilities that are now absorbed by the soul stones. So it makes sense that the only job related quests are singular, at level 80, then 90 I guess.
    I do miss developping the lore of a job more gradually, especially for some more recent jobs like Gunbreaker, though for that one the Bozja questline did add quite a bit to it.
    However, in the current situation, all we can hope is that the role quests will be fun AND will show our character in action as paragons of their roles. (Let me see my Tank use a tank ability in a cutscene dammit)
    (8)

  9. #9
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,032
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Puremallace View Post
    So up until Shadowbringers we had job quest that explained why we exist and the backstory to our characters. It gave details to why certain abilities exist. In Shadowbringers we got role quest and in the context of the story the community gave Square Enix a pass. Now in Endwalker we are getting...you guessed it more role quest.

    One mistake I see MMO's make that gut the RPG experience is homogenization. I cannot put into words how much of a mistake it is to abandon job quest in a Final Fantasy. All I can do is beg that this is not the future direction of FF14 where jobs are further homogenized. I get that dev time is limited and you have a lot of pressure on you but going this direction is a mistake.

    After Endwalker or during it you are going to need to return to your roots as the complaints about RPG elements being stripped out of the MMO are going to become louder as it begins to feel like a shallow experience. Just because you got away with it in Shadowbringers does not mean this should be the future.

    I picked Paladin....not generic Tank Role.
    Don't worry, (just) be happy, Endwalker arrive.
    And anyway we could not change anything.
    (0)

  10. #10
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    Well, I enjoyed the job quests too but, basically skipped through the role quests coz I didn't really enjoy those.

    What I gathered was... they gave lore on like 'the past' and characters I was barely interested in... ( am pretty sure my WoL has brain damage...)

    Not once had it occurred to me tho, that to play a role, aka my character, I'd need quests to be immersed. Or a training montage etc.

    I realize erryone is different but... Roleplay is basically in your head only anyway, imho!

    If you need quests that tell ya how to feel/act... Well! Sorry to hear

    ANYWAY, I miss the job quests too. Some of em were really funny, War comes to mind - The power of love is amazing~

    Also... Didn't we get like... One new job quest? I mean... I didn't do it on any of my jobs yet but am certain there's quests that want me to talk with my job buddies. Maybe those offer some closure at least? ^^

    Wait, what're we complaining about again? Oh, more job quests in EW, eh.

    Well, can't we pretend the msq is gonna be the WoL Job Quest? ^^

    Also, considering EW is gonna end the current... 'arc', I'm pretty sure we'll see some of the old job faces anyway!

    Relax and let em do their thing, not like shadowbringers was horrible, right?!

    ^^
    (5)

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