Quote Originally Posted by HiirNoivl View Post
Signy, I used to work for a company with worldwide servers. Emphasis on the USED TO. I was sick of my cellphone beeping at 2 am because China can't connect to the AS400.

Emergency calls never happens during normal work hour. You get up anyway, because it's your job. I'm sure they're there right now working on it, wanting to go home. That's too bad.

Maybe I would be more tolerant if we weren't this close to 2.0. Which I'm looking at with more and more trepidation.
I also use to work on a similar condition, supporting a soft to a company that work 24/7. Thats why i can tell you that important and probably risky change to the soft and maint down time are usually schedule by two constrains:

- Availability of the dev team. (To reduce the down time and the risk taken).
- Time when the service is not used by the client.

Since this game have ppl all the time its logical that they go by the first one...

Anyway, over the year you have been playing, how much down time did you suffer? Like 30-50 hours? Lets make it 100 hours just to make it a nice number. From 8760 hours that have a year 100 hours is around the 1.14% of the total time, it isn't that much if you think about it...