Quote Originally Posted by Liam_Harper View Post
This is the issue with rng. Even if an item is 1% chance, in the same way that some players will get it first try, statistically with the number of players MMO's tend to have someone is going to hit the extreme bad luck side of that too and spend a few thousand attempts.

It's why many games nowadays have adopted pity timers once you've gone well above the average, because being that person who spends 20 times the average grind for zero reward isn't fun. It can kill a players interest in that game, which is bad business. For some reason MMO's have been slow to pick up on this.

"It's the way it is" doesn't make it a great system.
In FFXI I had to kill Mysticmaker Problix exactly 53 times to get the Moldavite earring, that supposedly had a 25% drop rate. (I actually camped it a few dozen more times than that and didn't get the monster claim, which was a thing that existed in XI that XIV thankfully fixed with Hunts and notorious monsters.)

It became a running gag among all the friends who helped me camp it that we'd murder it with two TH4 thieves and it still wouldn't drop.