Quote Originally Posted by Kattakuzai View Post
I'd rather not lose all my skills and end up pressing only 2 buttons because I want to play with friends and not stomp a dungeon for them.
Except you'd be stomping a dungeon for them if you did have your full lvl 80 job kit. The abilities would still have the same potencies, so even having the level appropriate stats for a dungeon would cause your dps output to be much larger than what the dungeon was balanced to.

For example, let's look at a WHM going into a lvl 50 dungeon, and the potency of dps spells available to them:
- Current system: Stone II (200 potency), Holy (140 potency AoE), and Aero II (60 potency on the initial hit + 360 potency over the course of 18 seconds).
- Full lvl 80 job kit: Glare (300 potency), Holy (140 potency AoE), Dia (120 potency on the initial hit + 600 over the course of 30 seconds), Assize (400 potency AoE on a 45 sec CD), and Afflatus Misery (900 potency AoE, 675 for secondary targets, after using 3 lilies).

Is it boring to go back to having less spells? Sure, but there's also a clear reason for it.