Quote Originally Posted by Enkidoh View Post
Hamlet Defense (or at least the DotH/DotL side) was replaced by simply turning in gear at your GC HQ whenever you want to, rather than having to wait for a scripted event to play, which of course players then exploited to rapidly level their crafting classes based on the requested gear being submitted (theoretically you're meant to craft the gear being submitted yourself, but few do).
Here's the big issue for me: 1.x crafting leves actually took you (out) into the world to be useful to different communities in the times they needed you. I realize that can seem a time-gating or otherwise arbitrating frame, but... at least it (A) wasn't so rapidly exploitable, as you'd be given the materials for the craft then and there, and (B) gave a better sense of the world and a place for you in it. Because of that (and, oddly enough, the at-first seemingly custom recipes), I enjoyed the heck out of crafting in 1.x, despite its inventory cost.

I'd like some sense of that back, even if not necessarily through leves. (Heck, if done through leves, I think the 50+ span would need to be expanded and far more conveniently accessed than was done in HW.)

Quote Originally Posted by GrizzlyTank View Post
warfronts?
So long as you don't mean the WoW version (Warfronts ™, so to speak) thereof. I do not say that out of any wholesale hatred for or bias against the game, only in that there were some fundamental issues with the concept, and far more with the particular iteration.