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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,678
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Keramory View Post
    It's also weird though that with everything going on in story you have open world areas with plenty of beastmen ready to murder you.
    I've always thought about, but when you exceed their level enough they stop attacking you so that helps.
    (1)

  2. #12
    Player
    Arillyn's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Arillyn Lovesong
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    I did enjoy Hamlet Defense. It was some interesting content and we don't have anything really like it now. DOH & DOL were actually involved in the instances themselves too along with the DOW & DOM, not just in the prep time before the instances. It was fun all working together, the different roles playing their parts, and you still had to coordinate with each other as well.
    (2)

  3. #13
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Arillyn View Post
    I did enjoy Hamlet Defense. It was some interesting content and we don't have anything really like it now. DOH & DOL were actually involved in the instances themselves too along with the DOW & DOM, not just in the prep time before the instances. It was fun all working together, the different roles playing their parts, and you still had to coordinate with each other as well.
    A lot of people don't remember this, but near after the launch of 1.0, the original team had concept art of PvP where the DOH and DOL would build/fortify components on enemy ships while the DOW/DOM battled it out. That would have been amazing to see.
    (7)

  4. #14
    Player
    Arillyn's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Arillyn Lovesong
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Keramory View Post
    A lot of people don't remember this, but near after the launch of 1.0, the original team had concept art of PvP where the DOH and DOL would build/fortify components on enemy ships while the DOW/DOM battled it out. That would have been amazing to see.
    Yes on ships would have been fun. The ones I remember doing were in Gridania. I always was on DOH haha. We DOH & DOL would be working on supplying/building while the DOW/DOM were battling. We had to time certain things too or we would fail. I enjoyed it.
    (4)

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Keramory View Post
    Maybe this has been brought up before, but it would be a pleasant surprise to see Hamlet Defense come back to FFXIV. It was one of the few positive end game options that came out of 1.0.
    As long as it were thoroughly reimagined/repolished...

    It was good... for 1.x and compared against the rest of 1.x near-level-cap content. That's a far cry from something that'd be seen as good today.

    Nonetheless, I do think the fundamental concept there is far better than what we're stuck with via most FATEs (even including some of the notably good FATE chains).
    (1)

  6. #16
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,322
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Hamlet Defense (or at least the DotH/DotL side) was replaced by simply turning in gear at your GC HQ whenever you want to, rather than having to wait for a scripted event to play, which of course players then exploited to rapidly level their crafting classes based on the requested gear being submitted (theoretically you're meant to craft the gear being submitted yourself, but few do).

    The fighting side of Hamlet Defense became the reoccuring series of FATEs in ARR areas that have a failure flag (the battles against qi'qirn and amal'jaa at Highbridge in Thanalan, protecting the pirate base in Old Maid's Mill in La Noscea from kobolds, and the battles against duskwight thieves at the ruined village of Highbury in the Black Shroud).

    It's clear SE simply aren't interested in that large scale content anymore and want to keep crafting and gathering classes seperate from battle, so I do not see them changing this.

    Also we kind of got the 'crafting airships' content eventually too... but as far as waging PvP battles with them, I doubt SE will end up going that far.
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  7. #17
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Enkidoh View Post

    The fighting side of Hamlet Defense became the reoccuring series of FATEs in ARR areas that have a failure flag (the battles against qi'qirn and amal'jaa at Highbridge in Thanalan, protecting the pirate base in Old Maid's Mill in La Noscea from kobolds, and the battles against duskwight thieves at the ruined village of Highbury in the Black Shroud).

    It's clear SE simply aren't interested in that large scale content anymore and want to keep crafting and gathering classes seperate from battle, so I do not see them changing this.

    Also we kind of got the 'crafting airships' content eventually too... but as far as waging PvP battles with them, I doubt SE will end up going that far.
    Yeah, it does seem like fates took it over. While they're comparable I'd lie if I wasn't a little disappointed this is what hamelt became. Fates are decent for exp and the very rare new expansion release fates are neat... but the difference between hamlet and fates are so night and day.

    Sure hamlet wasn't a nightmare when you got used to it, but at least it was challenging and you needed proper coordination with your party. Pfft if you need any of that in any fate lol
    (1)

  8. #18
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    warfronts?
    (0)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Enkidoh View Post
    Hamlet Defense (or at least the DotH/DotL side) was replaced by simply turning in gear at your GC HQ whenever you want to, rather than having to wait for a scripted event to play, which of course players then exploited to rapidly level their crafting classes based on the requested gear being submitted (theoretically you're meant to craft the gear being submitted yourself, but few do).
    Here's the big issue for me: 1.x crafting leves actually took you (out) into the world to be useful to different communities in the times they needed you. I realize that can seem a time-gating or otherwise arbitrating frame, but... at least it (A) wasn't so rapidly exploitable, as you'd be given the materials for the craft then and there, and (B) gave a better sense of the world and a place for you in it. Because of that (and, oddly enough, the at-first seemingly custom recipes), I enjoyed the heck out of crafting in 1.x, despite its inventory cost.

    I'd like some sense of that back, even if not necessarily through leves. (Heck, if done through leves, I think the 50+ span would need to be expanded and far more conveniently accessed than was done in HW.)

    Quote Originally Posted by GrizzlyTank View Post
    warfronts?
    So long as you don't mean the WoW version (Warfronts ™, so to speak) thereof. I do not say that out of any wholesale hatred for or bias against the game, only in that there were some fundamental issues with the concept, and far more with the particular iteration.
    (1)

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