


I did enjoy Hamlet Defense. It was some interesting content and we don't have anything really like it now. DOH & DOL were actually involved in the instances themselves too along with the DOW & DOM, not just in the prep time before the instances. It was fun all working together, the different roles playing their parts, and you still had to coordinate with each other as well.
A lot of people don't remember this, but near after the launch of 1.0, the original team had concept art of PvP where the DOH and DOL would build/fortify components on enemy ships while the DOW/DOM battled it out. That would have been amazing to see.I did enjoy Hamlet Defense. It was some interesting content and we don't have anything really like it now. DOH & DOL were actually involved in the instances themselves too along with the DOW & DOM, not just in the prep time before the instances. It was fun all working together, the different roles playing their parts, and you still had to coordinate with each other as well.



Yes on ships would have been fun. The ones I remember doing were in Gridania. I always was on DOH haha. We DOH & DOL would be working on supplying/building while the DOW/DOM were battling. We had to time certain things too or we would fail. I enjoyed it.
As long as it were thoroughly reimagined/repolished...
It was good... for 1.x and compared against the rest of 1.x near-level-cap content. That's a far cry from something that'd be seen as good today.
Nonetheless, I do think the fundamental concept there is far better than what we're stuck with via most FATEs (even including some of the notably good FATE chains).





Hamlet Defense (or at least the DotH/DotL side) was replaced by simply turning in gear at your GC HQ whenever you want to, rather than having to wait for a scripted event to play, which of course players then exploited to rapidly level their crafting classes based on the requested gear being submitted (theoretically you're meant to craft the gear being submitted yourself, but few do).
The fighting side of Hamlet Defense became the reoccuring series of FATEs in ARR areas that have a failure flag (the battles against qi'qirn and amal'jaa at Highbridge in Thanalan, protecting the pirate base in Old Maid's Mill in La Noscea from kobolds, and the battles against duskwight thieves at the ruined village of Highbury in the Black Shroud).
It's clear SE simply aren't interested in that large scale content anymore and want to keep crafting and gathering classes seperate from battle, so I do not see them changing this.
Also we kind of got the 'crafting airships' content eventually too... but as far as waging PvP battles with them, I doubt SE will end up going that far.
Yeah, it does seem like fates took it over. While they're comparable I'd lie if I wasn't a little disappointed this is what hamelt became. Fates are decent for exp and the very rare new expansion release fates are neat... but the difference between hamlet and fates are so night and day.
The fighting side of Hamlet Defense became the reoccuring series of FATEs in ARR areas that have a failure flag (the battles against qi'qirn and amal'jaa at Highbridge in Thanalan, protecting the pirate base in Old Maid's Mill in La Noscea from kobolds, and the battles against duskwight thieves at the ruined village of Highbury in the Black Shroud).
It's clear SE simply aren't interested in that large scale content anymore and want to keep crafting and gathering classes seperate from battle, so I do not see them changing this.
Also we kind of got the 'crafting airships' content eventually too... but as far as waging PvP battles with them, I doubt SE will end up going that far.
Sure hamlet wasn't a nightmare when you got used to it, but at least it was challenging and you needed proper coordination with your party. Pfft if you need any of that in any fate lol



warfronts?
Here's the big issue for me: 1.x crafting leves actually took you (out) into the world to be useful to different communities in the times they needed you. I realize that can seem a time-gating or otherwise arbitrating frame, but... at least it (A) wasn't so rapidly exploitable, as you'd be given the materials for the craft then and there, and (B) gave a better sense of the world and a place for you in it. Because of that (and, oddly enough, the at-first seemingly custom recipes), I enjoyed the heck out of crafting in 1.x, despite its inventory cost.Hamlet Defense (or at least the DotH/DotL side) was replaced by simply turning in gear at your GC HQ whenever you want to, rather than having to wait for a scripted event to play, which of course players then exploited to rapidly level their crafting classes based on the requested gear being submitted (theoretically you're meant to craft the gear being submitted yourself, but few do).
I'd like some sense of that back, even if not necessarily through leves. (Heck, if done through leves, I think the 50+ span would need to be expanded and far more conveniently accessed than was done in HW.)
So long as you don't mean the WoW version (Warfronts ™, so to speak) thereof. I do not say that out of any wholesale hatred for or bias against the game, only in that there were some fundamental issues with the concept, and far more with the particular iteration.
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