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  1. #21
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Vahlnir View Post
    The idea of healers using healing bullets still amuses me. I remember that being part of the speculation pre HW. lol GNB sort of got that with Aurora so...close enough.
    I didn't add much to dissuade thought otherwise, but personally not my primary go to consideration when saying magitek chemist. I, too, think shooting people with bullets is a little.. eh? To be fair, it's a thing that some games have done.. so it's already not unheard of lol, but it's still a bit.. "lol?".

    I'd not rage if it happened, but I do also chuckle at the thought of it.

    Personally when thinking magitek chemist, thinking engineer, so like the job would do something with gadgets, construction, and technical designs- may have things like build a shield dome (perhaps on their roomba buddy lol), throw 'grenades' that expel clouds of healing mist, calling down orbital attacks on their enemy, you may even think of something like the chain lightning like healing beam (from Overwatch) as a weapon. Some two handed multi-tool ceruleum misting aether spewing contraption. Medics from Starcraft, etc. Very high tech, industrial theme'd. When I referenced MCH I was thinking along those lines, although given that I assume "garlean" influence for the job- probably more high tech looking lol. Also potentially the opportunity to give a healer some heavy AF armor, which could be different.

    Although I would say I'm personally more into magic, swords, medieval high fantasy stuff (which is why I listed ;living magic; idea first). So I'd probably look at the living magic deeper first (not that I'm opposed to thought experiments in general, I find them fun even when they're not my priority bias), although if someone was giving me reigns to design a job I'd probably be looking at a transforming job before trying to make chemist happen. It's a cool idea but it's not the role play fantasy I'd normally try to inhabit myself. That said I still think it potentially could be interesting to see in the game, given someone at SE comes at it with the right angle. I also imagine it wont be called Chemist, even if it's clearly "chemist" ;P.
    (3)
    Last edited by Shougun; 06-10-2021 at 01:36 PM.

  2. #22
    Player
    Nightroad's Avatar
    Join Date
    Nov 2012
    Posts
    275
    Character
    Linu La'neral
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vipes View Post
    I’m still waiting to see him address countless people wanting a playable ivalice moogle race. Many people have been asking for it for years, but I don’t recall anyone mentioning it to him, or him mentioning it himself.
    You know , maybe a handful of people does not make countless .
    (9)

  3. #23
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Iscah View Post
    He's said he doesn't think they can add any more races. Doesn't that answer requests for a specific race by default?
    Not really. It was his answer in 5.0 as well, yet here we are with male Viera becoming available in less than 6 months and female Hrothgars being in work as well, because while Yoshida thought they're done - the team decided that even if they can't do both at once - they still could do one at a time.

    That said, asking for a new (altogether) race likely wouldn't work right now since Hrothgars aren't finished yet and they're working something on hairs and hats apparently (testing status huh? seems like something is in progress, after all). In future, though? Maybe, who knows. Especially if they will, in the end, rework existing armor system to make it less time/resourse demanding (which they seem to want to do though not with much of a success for now) - in that case making new races might become less of a chore than it is now. So as a whole, asking doesn't really hurt.
    (2)

  4. #24
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Halivel View Post
    Not really. It was his answer in 5.0 as well, yet here we are with male Viera becoming available in less than 6 months and female Hrothgars being in work as well, because while Yoshida thought they're done - the team decided that even if they can't do both at once - they still could do one at a time.

    That said, asking for a new (altogether) race likely wouldn't work right now since Hrothgars aren't finished yet and they're working something on hairs and hats apparently (testing status huh? seems like something is in progress, after all). In future, though? Maybe, who knows. Especially if they will, in the end, rework existing armor system to make it less time/resourse demanding (which they seem to want to do though not with much of a success for now) - in that case making new races might become less of a chore than it is now. So as a whole, asking doesn't really hurt.
    Yeah, I'm not opposed to more new races in the future, but they definitely need to get what we have, and what we will have soon-ish, in a better state before they go making another brand new "limited race", which would probably its state as well initially if the past is any indication.
    (1)
    Last edited by Vahlnir; 06-10-2021 at 02:48 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #25
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Halivel View Post
    Not really. It was his answer in 5.0 as well, yet here we are with male Viera becoming available in less than 6 months and female Hrothgars being in work as well, because while Yoshida thought they're done - the team decided that even if they can't do both at once - they still could do one at a time.
    One the one hand, sure. They said they couldn't do any more but then they did.

    But the circumstances of that "one more after all" make it sound less likely, not more likely, that they'll relent again in future.

    They said they didn't think they could afford to do any more races, and that's why they combined Viera and Hrothgar into a single split race. Then all the outcry happened and they looked at it and decided maybe they can just manage to squeeze one last pair of new models in to complete the existing races, if they put in some overtime to make it all happen, but there are still ongoing costs as a result of doing that.

    So if it's already stretching resources to answer this request, it seems unlikely that they can give any more beyond it even if they want to.
    (2)

  6. #26
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Chemist doesn't even have to shoot real healing bullet. You can make them shot charged aetherial energy via bazooka or something.

    Anyway, my idea of chemist is that it use special "gun" that have chambers filled different potion liquid. You can rotate those chambers if you want to change which potion you use. The chemist would need to use their aether to charge the gun, which will cause -insert whatever aether terminology here- and the gun will shoot condensed aetherial energy with the same properties as the potion, or combination of them. That way we can have battle medic who use potion, but still considered as magic user.

    This may sounds complicated, but they can translate it into chemist gameplay as "chemist stand still to charge(cast) their gun and shoot their teammates with healing spell(aether energy witg healing properties, like gnb aurora)". Done.

    I know their excuse is that they can't find suitable weapon for it, but somehow I have suspicion that it's more about balancing the healers issue.
    (1)

  7. #27
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Vipes View Post
    I’m still waiting to see him address countless people wanting a playable ivalice moogle race. Many people have been asking for it for years, but I don’t recall anyone mentioning it to him, or him mentioning it himself.
    the current major complaints about the newest 2 races are the lack of headgear and hairstyles. a new race with gigantic, glamour limiting ears and a tiny pool of hair styles will give forum-goers aneurysms.
    (3)

  8. #28
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Brightshadow View Post
    Shame chemist got scrapped again. I don’t foresee a new healer for at least 5+ years but maybe they could be added as physical range DPS.
    Personally, I would be very disappointed if chemist became a DPS.

    Historically in Final Fantasy it has almost NEVER been a DPS, and even when it could, it wasn't the primary goal. Plus, if it ended up being a dps, it would have to have a LOT of support, which would further push Bard and Dancer out of the way. It would be better if it joined up with Astrologian, giving the healers another support based healer.

    I really want to see Bard get more of its utility back, and I don't think it would do the game any justice if it were in the way as a DPS. It needs to be a healer, and only a healer as its primary goal. That way we can form a niche and leave the other support DPS's to continue to get better as time goes on.
    (0)

  9. #29
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Another interview:

    https://culturageek.com.ar/naoki-yos...todos-ustedes/

    There's an English translation at the bottom of the page, and here's one of the questions that I'd like to quote in its entirety as it mentions the tomestone weekly cap, which some people have issues with:

    Having watched the digital Fan Festival stream, we can very much understand the bond that the FFXIV team has developed with its player base, and have seen that this relationship and communication through forums and other means has helped FFXIV come what it is—even Soken-san made us cry with his emotional words to the players. How much influence does fan commentary and feedback have on the overall creation of the game, and how do you balance this feedback with your own vision?

    Thank you very much for tuning into Digital Fan Festival 2021! I hope you enjoyed it!!

    Comments and feedback from all the players, fans, and members of the media—who speak on behalf of our community in these interviews—are very important to us, and we could not successfully continue the development and operation of FFXIV without them. While we need to be aware of the overall landscape and situation for our game, it is naturally of the utmost importance to know what you—the players who spend so much time playing the game—feel, think, and desire as we continue to provide this service to you.

    As mentioned in my earlier response, when we were coming up with ideas for the reaper’s weapon, it goes without saying that if we want our players to be happy, we need to be aware of the large amount of requests to add the scythe as a weapon. Additionally, because we plan the overall content direction, pacing, and distribution for FFXIV a few years in advance, it is important for us to listen to everyone’s voice. It can be dangerous when the direction that players desire does not line up with the direction we’re headed in. On the flip side, we don’t necessarily take all requests and feedback and implementing everything as is being asked.

    The viewpoints of the players and the development and operations teams are fundamentally different.

    People tend to provide feedback on short-term items that focus on the present, whereas we inevitably think about things on a much more longer-term basis. I’m afraid this might be an extreme example, but let’s talk about Allagan tomestones. I’m sure you are aware there is a weekly cap—you can collect a maximum of 450 tomestones each week. Our players have different lifestyles and schedules, so on some days somebody might be able to play enough to obtain 900 (hypothetically), and some days they might not be able to get any. So, I can understand why players would ask for the weekly limits to be less strict—providing more leeway for players to collect these tomestones when their schedule allows.

    However, if we go that route, there will be people who can fully upgrade their gear right away, and those who can only do so after a few weeks. As a result, there will be a greater disparity in the gear between these players, creating a severe disparity in item level between players doing the same content. If that happens, the gap between those who have the time and those who do not becomes greater, and ultimately damages the community. So we can understand the one side of the debate, if you look at it from the perspective of long-term operation of the game and avoiding disparity between players in the community, the weekly cap is a good system to have in place. This is one instance where it’s difficult to accommodate a player request with no consideration.

    We will continue to be mindful and pay close attention to each players’ voice for the sake of further expanding Final Fantasy XIV, and constantly assess that feedback. If there is a request we cannot fulfill on a short-term-basis, we will not necessarily give up on it—sometimes we spend a few years working on something so we can make it a reality. The World Visit System and Data Center Travel are two great examples of long-term efforts eventually being realized. We would love to hear your feedback moving forward, too! We will do our best to make them happen to the best of our ability!!
    (3)

  10. #30
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vipes View Post
    What would be so bad about a moogle like playable race? How would it personally affect you in a negotiate way?
    I'd get less customization overall, because a few people want to play a rat looking race.

    Quote Originally Posted by Gameronkeyboard View Post
    why we don't need a small furry race? if you stated this so we can say "we don't need a beefy furry race", but in 5.0 we get then and i guess, less people asked for then than asked for a moogle race or another small race in the past.
    I don't think we needed a beefy furry race (sorry male hroth), but we got them. What's done is done. We definitely don't need a furry small race, for one I think they look dumb, but on top of that they'd be horrifically limited. A resource drain for nothing.
    (1)
    Last edited by SturmChurro; 06-10-2021 at 10:19 PM.
    WHM | RDM | DNC

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