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  1. #1
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Right, but is "run to end, spam AoE, run to end, spam AoE" exactly the content we want? Is that experience not already hollow?

    If it's a matter of time constraint, note that the rewards can absolutely be increased in proportion to the additional time taken.

    At present, though, any variety in playstyle is effectively just a trap that causes considerable tension between players. What if weren't? What if it weren't all just an illusion of depth or variety?
    I think at that point this is going into a different topic.
    Not "how to make the early game better," and more "what could be improved about FF14's gameplay."
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ItMe View Post
    I think at that point this is going into a different topic.
    Not "how to make the early game better," and more "what could be improved about FF14's gameplay."
    True, but early gameplay is still gameplay. If the limit of making early gameplay suck less is to make it suck exactly as much as the endgame experience (at relatively equal difficulty levels/types), that's both a narrow and not wholly necessary constraint.
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