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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ZedxKayn View Post
    Complained about their inventory being so bloated they won't be able to play reaper due to lack of inventory/dresser space if nothing is done about it.
    I wonder... One thing I've noticed is that their code runs on a very (weirdly) constrained inventory space limit, to the point that they will use the slots of belts to increase weapons and rings.

    I kind of noticed that the "Key items" section has a huge availability of slots - I wonder if these couldn't be used? Especially because since the quest log is limited, there's no way you can fill that space.
    (6)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,102
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Raikai View Post
    I wonder... One thing I've noticed is that their code runs on a very (weirdly) constrained inventory space limit, to the point that they will use the slots of belts to increase weapons and rings.

    I kind of noticed that the "Key items" section has a huge availability of slots - I wonder if these couldn't be used? Especially because since the quest log is limited, there's no way you can fill that space.
    Their inventory system is a mess, basically. There was a post from one of the technical developers a while back explaining that the items work in "blocks" (originally 25, now 35 items per block). The blocks of inventory can't be added to because they shortsightedly put a block for something else immediately following it and now they can't expand inventory without an excessive amount of back-end work, which is why they added the saddlebag as an isolated second inventory.

    Also the "huge amount of slots" for key items are apparently an illusion and a result of the inventory UI layout. They're not able to take items, but the key items just switch on and off according to quests and expand into the space.
    (8)

  3. #3
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Raikai View Post
    I wonder... One thing I've noticed is that their code runs on a very (weirdly) constrained inventory space limit, to the point that they will use the slots of belts to increase weapons and rings.

    I kind of noticed that the "Key items" section has a huge availability of slots - I wonder if these couldn't be used? Especially because since the quest log is limited, there's no way you can fill that space.
    A lot of the key item slots are reserved for botanist and miner levequest items. There's usually two types for each levequest, so the design is to account for someone picking up a whole bunch of levequests and having two items from each in their key item section.

    Which, incidentally, could probably be streamlined - but for now, they sit in the key item section until the levequest is handed in.
    (3)

  4. #4
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    the same day they expanded the glam dresser i filled it up to the max....i really wish we could have something similar to what WoW does for glams. it SE doesn’t want to seem to address the issue which is sad.
    (5)