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  1. #11
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Caurcas View Post
    New gear to increase power is worthless without effort to make use of that gear.
    I'd turn that in another way.
    "A good craftman never blames his tools" is not my favorite quote as it's obvious a good craftman will produce better work with better tools.
    But if you give better tools to a beginner and lower quality tools to an expert, this last will produce a better work.
    Same can be said about gear, dps and mechanic handling.


    When it comes to Yoshida wish to add more challenging content with a dumb numbers of players, 48, I'd say it's his worst take so far.
    More player means less cohesion and leads to more drama. I can remember 7 other players, not 47 players. We can manage 3 or 7 other players, we can't manage 47 players let's be realistic.
    (1)

  2. #12
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by linayar View Post
    When the community at large is not able (or perhaps is refusing) to do that, those contents will get nerfed either via the echo or some other means.
    I think this is something that often gets misread or clouded over by overuse of certain "buzz words". But there's a big difference between a lesser skilled but actually trying player. And blatant laziness or the you don't pay my sub mentality type player.

    The problem with carrying arises essentially when players don't even try to play at even a basicly competent level and just expects everyone else to carry them.

    Again there's a big difference between carrying someone who's actually trying. And carrying someone who isn't.
    (14)
    Last edited by Dzian; 06-09-2021 at 03:44 PM.

  3. #13
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Recon1o6 View Post
    at the very least it would be nice if alliance raids had tower or orbonne difficulty more often. Also twice come ruin from delubrum. That would incentive learning and doing mechanics more

    many players dont improve because they have no incentive to improve.
    Most raids originally were much more difficult when they were new.

    Labyrinth of the ages was incredibly punishing if you did not do the mechanics correctly.

    Rather than raids being too easy, they just sync iLVL way too high for the content. If they sync’d each dungeon to the gear level it drops, it would be much harder.

    And I think that’s the entire point. I don’t agree with their decision, but they simply don’t want older content to be hard...which feels like a waste. I get it, but still.. wish there was another way to it. Old school labyrinth behemoth was fun!
    (9)

  4. #14
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by linayar View Post
    https://www.destructoid.com/ffxiv-pr...ing-from-home/

    Regarding the parts in bold, they're consistent with Yoshida's known hesitance to create "difficult" 4-player contents as they will have increased personal responsibility due to the smaller party size.

    At the very least, certain contents in this game are meant for people to "carry" others. When the community at large is not able (or perhaps is refusing) to do that, those contents will get nerfed either via the echo or some other means.

    Thankfully, that doesn't seem to happen that often, so I think they've gotten the difficulty tuned decently most of the times.
    Shadowbringers alliance raids were insultingly easy so it seems they just decided to keep the difficulty meter turned all the way down. Three alliance raids of striking dummies tbh.
    (9)

  5. #15
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    413
    Character
    Shinon Hisae
    World
    Shiva
    Main Class
    Sage Lv 91
    Quote Originally Posted by Marxam View Post
    if you don't get your savage clears on Tuesday, the quality of parties decreases substantially afterwards..

    That's a tale as old as time. Happened with everything since the start of ARR. The first couple of days, you will get the most awesome alliance raid parties ever. Everyone eager to learn and share their observations. No one minds any wipes. After that and when the hardcore casuals arrive, you could get rich with all the salt you produce.
    (2)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linayar View Post
    At the very least, certain contents in this game are meant for people to "carry" others. When the community at large is not able (or perhaps is refusing) to do that, those contents will get nerfed either via the echo or some other means.
    So, "Take your leeches and be glad for them, or lose enjoyably tuned content." Guess that's fair. /s
    (18)

  7. #17
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    He continues pretending 8-man dungeons couldn't be a thing then?

    Regardless, I absolutely despise alliance raids. So this is really disappointing to me.
    (11)

  8. #18
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by linayar View Post
    https://www.destructoid.com/ffxiv-pr...ing-from-home/

    Regarding the parts in bold, they're consistent with Yoshida's known hesitance to create "difficult" 4-player contents as they will have increased personal responsibility due to the smaller party size.
    I don't think you can just glitch over the bold text either because he is talking about 24 and 48 man raids, not light party content. If I remember right, in other interview he discussion more difficult 4 player content and that the development team find it limiting in the stuff they can add to it. Basically a "Savage" Dungeon would really just be an increase in monster HP and Stats.

    Quote Originally Posted by ReynTime View Post
    He continues pretending 8-man dungeons couldn't be a thing then?
    So true but the community doesn't help the matter. Every time I mention adding 8 man dungeon, everyone instantly starts screaming they don't want another Cutscene Dungeon... very annoying. I still think Max level dungeon should be a Light Party and Expert should be a Full Party Dungeon
    (5)
    Last edited by Dyvid; 06-08-2021 at 09:56 PM.

  9. #19
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,141
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    The fact that you equate "lower[ing] the amount of personal responsibility" and "players who aren't as skilled at battle content" with "carrying" is very telling.

    There are countless levels of performance in the game, but you sure wouldn't know it from reading the forums, where everyone is either a perfect execution god who never presses the wrong button in a rotation, or they're a leech who just stays on the ground for an entire fight.

    Also, nothing he said has anything to do with adding any other type of content to the game, just that alliance raids will continue to exist.
    (20)

  10. #20
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nethereal View Post
    *When hard mode expert dungeons skill floor is too high and being able to grab every single pack of mob leading up to the first boss creates a toxic environment*
    *Makes multiple new boring expert dungeons that wall off almost every pack of mob and are essentially just a run way, all while being able put you to sleep and put dirt on akh morn's name*
    *exists*

    The biggest travesty yet using akh morn's name on that... that thing... that piece of literal trash that doesn't even hit harder than sub 60 casual content.
    One of the reasons I love Paglth'an is the tons of enemies that get thrown at you in the first corridor. It feels fun.

    But yes, Lunar Bahamut hits like a wet noodle and that is extremely frustrating.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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