I missed the boat in stormblood when I first picked up healing on SCH and fell in love with it, and don't have the heart to level a healer from start to finish with ShB's soulcrushing boredom for the role in general, but I'd heard nothing but good things about the class quests from a close friend who mained the class (and monk. you can guess why they've since left the game)--talking about in-depth explanations for each of the cards, along with fancy art to show off, descriptions of the timey-wimey effects like lightspeed and dilation, touching on omens and choosing the correct sect/path toward their preferred future, and so on. as well as leading into geomancer possibly? but we've seen how that turned out.

How much of the class' lore information is still accurate for their actual gameplay at this point, since they've effectively lost their cards, all their time-related spells, and now their sect mechanics with the shift to "pure" healer status? is there any means to address these changes now that class quests have also been effectively removed (aside from a small check-in at the capstone level to... gloat about your exploits, i guess)?