Quote Originally Posted by Liam_Harper View Post
act.

Sure some utility might be handy if someone screws up but I'd rather not build a whole class mechanic around "might be useful if you group sucks, maybe, then it's worthless later". Utility cards often just feel useful to players who don't really care if they're actually being useful. Dps cards are always useful.
And that mindset is exactly the reason why the game gets more and more boring, I'm sorry. It's all about fighting in your own little bubble while almost completely discounting the possibility that people would like to have more utility. Raw DPS increase at the exclusion of fun will just lead to stagnation. I can wrap my head around this spreadsheet approach of playing a game, no offense.