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  1. #7
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100

    My idea to find a compromise to the cards of the AST

    Hey Guys,

    Long time no seen I hope everybody is fine or on the way to getting fine again.

    I've waited a long time to talk about this topic. Since this topic has drawn a huge gap between the AST community and SHB. However, I am of the opinion that we have to find a compromise between utility cards and DPS push cards. So that the players don't turn their backs on the AST!
    I know that my suggested solution may not be the best. However, I hope to find a way to enable AST playing styles.

    Let's start:

    My Idea is that pure

    Idea for the Tooltipp:


    Bufficon:


    My idea of the pure DPS push is based on enabling this ALWAYS when play is used. Here, the AST should serve as a pivot point. This has the advantage regardless of melee / ranged cards (what is if you have no of this jobs like in DF), sleeve draw and the missing card for the pull. These are all problems that are now occurring in SHB.

    The balance team can think about the balance of the XX% and the range of the AoE around the AST. (Maybe like the BRD with 30y?)
    I think in terms of gaze to Bard its a not a bad idea to make the push to a Trait for Play. That makes the AST playstil in the early better (in my eyes) and give the push that the people want for everyone.
    If Divination is a trait now delet the Lvl 50 skill that can compair in the XX% push. And if every card is in a 30s window it lines up in all buff windos well!

    Now we come to the Crard that give the utility a part of the Comunity misses atm:

    The Cardrules

    - Draw is allowed to use out of Combat. BUT "Play" is not use anymore out of Combat. (No way to fish the Best Card [in your eyes])
    - "Play" activates divination (as a trait)

    The Balance



    The balance is a card that has increased the damage in SB or HW. This should continue and this is where I find the idea of integrating Ninja’s 80s talent. This is easier to balance than to give a broad percentage gain. So the further you call the strength of the card as too strong. Here you can balance by maintaining the stacks and the stack power. And it might ruin the thought that balance is the only right thing in the deck of cards.

    The Arrow



    The strengthening of certain jobs with this card depends on the situation. However, there are jobs that shine through these cards and it is was the effect of the card from SB. Maybe a BLM or SAM will be happy if this card comes back like this.

    The Spear



    After the Spear became a Crit-Card, its popularity increased. I think that the card can also show its effect in this way. The 5% are just a placeholder and a task for the balance team. Taget means here the AST himself!

    The Bole



    In view of the fact that the AST is losing its power to use shields in a picky way. Can he use The Bole to reduce the damage Tank or himself instead. Also the same effect like in SB and HW. This is a good idea for dungeons and okay for raids because the DPS push is still there because the trait of Divination and the Healing increase from 5% - 10% (Balance Placeholder -> Task for the Balanaceteam). True to the motto, if the tank can withstand more damage and heal, the AST can do more damage.

    The Ewer



    The Ewer the old acquaintance of the mana addict healer. This card needs its old effect again.

    The Spire



    It's a shame that there is no longer a TP. No ... OMG that was a joke. The Spire needs a new effect and I think improving Direct Crit is one.

    Minor Arcana



    Minor Arcana should get his ability back before SHB. Only that no RNG should come in here. So the goal of Minor Arcana decides what happens either healing or DMG! But an loses his card, which was drawn so watch out in raids. In the open world for leveling, why not.

    Note to the dev side if they read it. The minor arcana skill changes when you have a card to the icon of Lady of Crowns when aiming at a friendly target and to the Lord of Crowns when aiming at an opponent.

    Spread for the SHB Divination



    Spread strikes back. At the place of divination, Spread comes back. This skill should be able to delay divination or the card of the AST. Here the AST should decide when to play it. Important Spread also triggers divination as a trait.

    Sleeve Draw



    Sleeve Draw should again feel like a hand full of cards. I know it can be stressful to play as a controller. To play this, however, I think this is okay without the compulsion to have certain seals because you have the freedom to play the card consciously.


    Conclusion

    I think the outsourcing of the percentage gain through divination as an AoE around the AST removes the old RNG (which was rightly criticized in SB). You always have this push now as it is now in SHB.
    The cards have a utility factor which they had in SB and which many players liked to use. There may still be a best card, but this can be fixed quickly. The DMG push from the card itself is supposed to be a small bonus and make it easier to use the cards. We don't have that with pure melee and ranged cards!

    I think that a middle ground could be struck here between DPS cards and utility. This is not perfect that should be clear to everyone. But numbers are a matter of balance and the idea should aim to keep a large number of AST players in Endwalker.

    greetings

    Marius in good health from the server Odin
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    Last edited by Heilstos; 07-02-2021 at 11:32 AM.

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