Quote Originally Posted by Iveh View Post
Hi!

This post is mainly to get my ideas down on paper of some things I think the Dev team could do with AST.

Change the card system. The card system could be changed to only 3 cards (1 for each seal) that have various healing abilities, such as:
- Instant single target heal
- Single target regen
- Single target shield

I know that cards are a main source of rDPS for AST, so in light of that I think it would be neat to have an action called something like "Reverse". Reverse would apply a 15s (ish) buff to self that allows all cards to have a "reversed" function with a 2 min CD (to line up with Div) ie:
- Single target %dmg increase
- Single target %crit chance increase
- Single target %DH chance increase

I also think it would be interesting to have a skill/action that predicts future cards. So something like, if you achieved 3 unique seals for divination, you're granted "foresight" which allows you to see the next two cards you'll pull. Or add "foresight" as a trait to Sleeve draw.

Another idea I had for AST with this type of card system was something like "shared fate" where the card is turned into an aoe for the party but cannot be used with reverse is active.

I'd love to hear some other ideas about changes to AST - I'm sure there's already threads out there with some ideas too! Feel free to post some links so I can check them out

Thanks for reading!

~Iveh
I disagree with the idea to further simply the Astrologian cards and make them even more boring, by reducing them to 3...
but, on that note, I do like the idea of "reverse", and the "ForeSight" idea would not work simply because the cards are complete random RNG.
there is no pattern or certainty for a "ForeSight" effect to reveal.

back to the "reverse" idea, another thing. Critical Hit is "superior" to Direct Hit, as far as damage goes, so for the sake of balance and to avoid "fishing" mentality, the Direct Hit Chance increase would have to be a lot more large than the Critical Hit buff to its chance and/or damage, while the pure damage increase, being like Determination, would have to be larger than, and large enough to keep up with, both of those.