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  1. #1
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    SE could release this new game mode with 2 options;
    1. Normal - Unranked, casual game mode with similar pre-made frontline restrictions. Basic rewards, undyeable gear/weapons.
    2. Ranked - Pre-made only with match making based on an MMR (match making rating) which is based off of a combination of how many wins in a row your pre-made team has got together, and each player on the team's personal rating. This way no PvP teams are required to be set in stone, and people can use party finder to find a pre-made of players at similar personal rating in order to achieve a target starting MMR for the team before they que up. Ranked rewards, mounts, dyeable gear/weapons.

    This ranked option would allow players who don't have the time to no-life at the start of a season to still play in higher ranks based on their skill/win rate pushing the team MMR up to allow matches with higher ranked teams even if personal rating is low. For example if everyone on the team is at 200 personal rating, but wins 2 matches in a row, the team now starts to match up with 400 MMR rating teams. If they win 2 more matches in a row at that higher rating, then the team is matched into 1000 rating teams. And so forth until they lose and will then get matched with lower rating teams accordingly. Personal rating gains could range from +30-150 rating per win, but MMR rating gains have no cap for the sake of match making. If a team is playing perfect with 100% win rate even though all players personal rating is low, their MMR for that day should be very high to reflect this win rate, and they should be matching into high rated teams that could challenge them.
    (0)
    Last edited by Sinstrel; 06-16-2021 at 05:07 PM.

  2. #2
    Player
    Wentiko's Avatar
    Join Date
    Jun 2021
    Posts
    4
    Character
    Tabula Agnus
    World
    Seraph
    Main Class
    Monk Lv 55
    I personally think it's pretty cool how jobs are completely different in PvP and don't resemble their PvE counterparts at all :^)

    Hey maybe for 6.0 they could get rid of the stupid pvp distinction for skills. I understand they took WoW's pvp talent system to a new level but that itself was an anathema to the fantasy of pvp. As it stands, it's worthless side content with no real rewards that requires you to completely relearn your job for it.

    I guess that's my primary concern for 6.x
    (0)

  3. #3
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wentiko View Post
    I personally think it's pretty cool how jobs are completely different in PvP and don't resemble their PvE counterparts at all :^)

    Hey maybe for 6.0 they could get rid of the stupid pvp distinction for skills. I understand they took WoW's pvp talent system to a new level but that itself was an anathema to the fantasy of pvp. As it stands, it's worthless side content with no real rewards that requires you to completely relearn your job for it.

    I guess that's my primary concern for 6.x
    The PvP skills aren't even PvP skills by nature, theyre just a bunch of PvE skills slapped together and that's it. The Dev Team clearly hasn't learned much about designing a proper combat system for both PvE and especially PvP from the way i see it.
    (0)

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