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  1. #1
    Player
    Voca's Avatar
    Join Date
    Dec 2019
    Posts
    29
    Character
    Snow Velvet
    World
    Faerie
    Main Class
    Bard Lv 80

    My unpopular opinions on modern mmo

    Just my unpopular opinions, though probably no one cares. This is not just directed at FFXIV but many modern mmo.

    1. Pets should be a privileged item that few should have. In many modern mmo everyone has a pet. Makes the world looks like that of the Golden Compass.

    2. Titles are like medals and likewise should be a privilege. Nowadays many mmo awards you with a title for taking a dump in game. Everyone has a title now. Behold Dilgid Aigit, Devourer of Hundred Pies!

    3. Clan names/tags should be of different font size and color than that of names. Same for title.

    Can't think of more atm but I am too opinionated and critical to not have anymore.
    (5)

  2. #2
    Player

    Join Date
    Mar 2016
    Posts
    166
    I mean there's still vaule to a title and a pet. Like as an example getting the Z title from arr relic is a valued title because only a minority bother to finish just 1 weapon. There's pets that because it's a random drop on a hard or long fight are sought after, hence why some cost a fortune if sellable.

    Neck I vaule my arr beast tribe mounts because they do take effort to earn so I end up using them versus super flashy but easily obtained mount.

    But personal opinions always a factor. A lotta hardcore raiders value trying to be best at that job ever while I could care less. So really you control what's valued to you in the end.
    (14)

  3. #3
    Player
    Voca's Avatar
    Join Date
    Dec 2019
    Posts
    29
    Character
    Snow Velvet
    World
    Faerie
    Main Class
    Bard Lv 80
    Oh don't get me wrong. I do not think they should not exist. I mean they should be rare and be worn shiny and proud like medal. Like that Anima weapon.
    A colonel with war decorations is easily distinguished. Imagine every recruit gets a medal to wear on the uniform for finishing basic military training.

    A king in pvp wearing his title standing among a crowd of people wearing titles from finishing quests and killing 100 generic mobs is just sad. Same thing for pets.
    (0)

  4. #4
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    There are common and there are rare titles. I mean, try getting 1000 Rival Wings wins title....
    (30)

  5. #5
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Erendis View Post
    There are common and there are rare titles. I mean, try getting 1000 Rival Wings wins title....
    Real Talk! Thats Bragging Rights there
    (13)

  6. #6
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I'll pitch in.

    The way leveling is implemented in most modern MMOs (and by extension, most RPGs and JRPGs) makes no sense.

    What's the point of leveling up if, at level 3, you're doing regular quests around town, fighting level 3 Crocodiles that take five seconds to kill, and then at level 113, you're doing regular quests around town, fighting level 113 that take 5 seconds to kill? Literally the only difference is that 1. the numbers are inflated and 2. you have more abilities, but ultimately it still takes you five seconds to kill the mob, and they are no more relatively dangerous as a level 113 mob to you then they were when you were fighting them at level 3. The only difference is that you are in the latest area.

    If you're a level 113, and waltz back to that area with the level 3 Croc, you can one shot it. What's the difference between that level 3 Croc and the level 113 Croc?

    Leveling is a great idea, but I'm rather suck of the arbitrary way it's implemented in modern games. Personally, I'd prefer a more linear powerlevel curve, or at least hold off on the exponential curve until the very final expansion or last legs of the story. A Croc in every zone and every expansion should have the same numbers. There should be no such thing as "level 3" Croc and a "level 113" Croc. There should only be "Crocs", and there are always level X. With a linear powerlevel curve, Crocs would be terrifying if you were a low level player and would take a group to kill. At high levels, you could solo the Croc, but they're not going to fall over and die in two hits, and you will still need to pay attention.

    When the game goes on for long enough, the numbers just don't make any sense whatsoever. I remember towards the end of Mists of Pandaria, the powerlevel escalation became so insane that the mechanics stopped making sense. Players were dealing dozens of millions of damage per second, so bosses need billions of health. However, the servers would crash if bosses had more than 2.1 billion health (the largest value a 32 bit integer could hold was 2,147,483,647), so you started getting convoluted mechanics like the players almost killing Garrosh... and then he heals right back up. Four times in a row! So the devs had to implement something called a number squish. Then we were right back to ridiculous, server breaking numbers one expansion later, so they had to implement ANOTHER number squish. And now, we are right on track for a THIRD number squish! It makes no sense. How about... not trying to continuously build your game on an exponential powercurve? It's cool to see 7+ digit numbers, but please hold off until the VERY DEFINITE ENDING of your game or story.


    Another gripe: faction systems. Goodness gracious! (This concerns factions which exist as a part of the developer driven story, not player created factions in sandbox PvP games). What ends up happening is that the owner of the IP begins building up the appeal of the game by emphasizing the factions. Being Horde/Alliance/Guardian/Defiant/Republic/Sith/Federation/Klingon/Exiles/Dominion/Order/Chaos then becomes a core part of the player's identity in the game. Players pour a huge amount of their investment in the game into the faction conflict storylines, which prevents the storytellers from doing any status quo changing storylines such as the destruction of a faction. It's the same problem tabletop war games have faced for decades: no one can win or lose because that'd eliminate a faction and thus eliminate the attachment people have to the game, which leads to story stagnation. I was really hoping that MoP would be the definitive end of the faction war storyline. I was hoping that they'd lift faction restrictions and allow Horde and Alliance to fight evil together. WoD got my hopes up with the two factions working together for once... but then Legion hit and Blizzard had to go back to the well of Horde vs Alliance nostalgia.
    (12)
    Last edited by MoofiaBossVal; 01-05-2020 at 05:39 PM.

  7. #7
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Erendis View Post
    There are common and there are rare titles. I mean, try getting 1000 Rival Wings wins title....
    Or the achievement for finding 10,000 pieces of the Accursed Hoard. It doesn't say if it's personal or not but it's a tall order either way when most runs of the Deep Dungeons usually only net you 1-3 depending on luck.
    (8)

  8. #8
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    1. The Golden Compass is cool. Don't see a problem with this.

    2. "Participation awards for everyone!"



    3. Only as long as you earn those fonts and colours with blood, sweat, and tears!
    (5)

  9. #9
    Player
    Angus-Beef's Avatar
    Join Date
    Sep 2016
    Posts
    176
    Character
    Nayuta Miyumi
    World
    Leviathan
    Main Class
    Ninja Lv 80
    Taking away what it is for a dungeon to be a dungeon.

    World bosses being fat mobs instead of a server wide affair.

    No more rare world drops, and if there are even world drops it's fuax rare to it sells well but has no value to most players.

    Everyone can get the rarest mounts.

    No reason to be out in the world.

    No reason to self improve cuz yay you get rewards for being there

    No reason to be involved with your own community/guild/fc.

    Mobs at max lvl are just as easy as mobs at low lvl. Nothing feels scary or intimidating.

    People thinking they can do everything

    That's all off the top of my head. But there's a huge list tbh.
    (7)
    Last edited by Angus-Beef; 01-06-2020 at 12:28 AM.

  10. 01-06-2020 12:13 AM
    Reason
    Accidental double post

  11. #10
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Angus-Beef View Post
    No reason to be out in the world.
    This has always been and always will be my biggest issue.

    It's one of the reasons I liked the dailies of WoW. Those put me out in the world for a decent amount of time every day. And yes, I know we have dailies, but three dailies for one zone post-ARR is not any sort of real time investment.

    A lot of the zones in this game are beautiful. The detail put into the landscapes and the accompanying music makes me often wish I had more reason to be in some of these zones.

    I miss Coerthas Western Highlands. I miss The Lochs. Hell, I miss most of the ShB zones, since they are pretty much one and done.
    (5)

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