They intentionally didn't do this because they want macros to be poorer in combat than pressing your buttons.Combo's aside, allowing a single queueable action per macro (or making macros containing only one action able to queue) should have been a thing years ago. It opens the door to QoL like mouseover heals, Shirk to co-tank, Asylum/Salted Earth on target and so on without punishing you by making the ability clunkier to use. Also Sprint and Potions should queue too.
I can certainly understand being against automated play, but I see no reason to be against QoL.
So it'll likely never happen.
http://king.canadane.com
I think you misunderstood.
The idea is to combine more of the decision (like single target default 1,2,3 rotation) into a combo button.
You're still pressing your buttons at least once every GCD and, like Shurrikhan said, this doesn't reduce the number of times your press your buttons.
The changes to the macros I suggested also wouldn't make you able to bind your whole rotation (which would include all of your burst abilities) onto a single button,
because fights have varying downtimes, which can't be accounted for with a macro.
Did you read what I wrote?
I'm talking about macros involving only a single action or ability (one button press). Like <mo>, <t>, <2>, ect. Pure QoL that requires you still do your full rotation. It baffles me that anyone could think the option of mouseover heals would be bad for the game, or that Sprint and Pots need to be clunky.
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